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Sandor Veres – SAVE Jewelry Sketchbook

Sandor Veres – SAVE Jewelry Sketchbook
Instagram: https://www.instagram.com/savejewelry/
Threads: https://www.threads.com/@savejewelry
TikTok: https://www.tiktok.com/@savejewelry
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Facebook: https://www.facebook.com/savejewelry/
Artstation: https://savejewelry.artstation.com/
BMC: https://buymeacoffee.com/savejewelry
Youtube: https://www.youtube.com/@SaveJewelry

I’ve been working as a graphic designer for over 25 years. I’ve been drawing and designing since childhood — constantly searching for form and structure. 3D modeling has been part of my life for more than 15 years, starting with hard-surface sci-fi projects and later moving toward original tabletop figures and digital sculpting.

For a long time, I worked in 3D-Coat, fully immersed in the freedom of voxel sculpting. In 2018, I completed a 30-day challenge, interpreting the daily Inktober prompts as 3D models — one new piece every day.

I’ve worked on game development and VR projects, and later collaborated with a jewelry company creating V-Ray renders, animations, and visual materials. That’s where I began to understand jewelry more deeply — even though it had always attracted me. In my early twenties, especially during my rock–metal years, I wore jewelry regularly.

For years, I avoided ZBrush. I watched tutorials, but the interface felt overwhelming, so I tried to solve everything in other software. Eventually, I reached my limits — particularly when working on precise, polished forms.

Then I gained access to a workstation with a 2021 ZBrush license. Within days, it became clear: this was the tool I had been missing all along.

One night, after watching a live session by T. S. Wittelsbach, I sat down at 2 AM to experiment. That experiment became my first jewelry design. At the time, I had no idea that this wasn’t just the beginning of a new model — but the beginning of a completely new direction in my life.

I’m not a formally trained jeweler or goldsmith. I’m an independent jewelry designer — intentionally building myself into that role. SAVE Jewelry is not just a brand for me; it’s a long-term commitment.

This thread is an open documentation of that journey — including the growth, experimentation, and everything I learn along the way.







Keyshot renders:



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Looking back – March 18, 2024
Sci-fi septum and fake septum
After finishing the Victorian pendant, my mind was racing with ideas. I could feel that something new had started – something different, something that might become a much more defining direction for me. ZBrush revealed a completely new technical level, so I dove into it.

For nights I watched tutorials and live streams while my family was asleep. I discovered techniques and approaches I hadn’t even imagined before. The work of T. S. Wittelsbach was especially inspiring — he remains a major influence for me.

I couldn’t wait to sit down and create again. Not following a strict plan or reference, but working freely, letting the shapes and intuition guide the process.

One evening, while scrolling through Instagram, I came across a jewelry page selling ear gauges, ear weights and septum clickers. That aesthetic has always fascinated me, so I started experimenting with my own design.

In a single night, two sci-fi inspired concepts were born: a septum clicker and a fake septum piece.







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Looking back – March 23, 2024
Infinity Loop Ring
After finishing the two septum clicker designs, I was completely fired up. I realized this was the tool I had been searching for all along. Ideas kept racing through my mind — I could barely sleep, just waiting for the next chance to sit down and create.

My next direction shifted toward something more minimal: a narrow, lightweight ring inspired by the idea of infinity and flowing waves.

It was an incredible feeling to watch the form take shape under my hands.

This is how my next design was born: the Infinity Loop Ring.





Keyshot renders:



Looking back – March 24, 2024
The All-Seeing Eye Ring: Listen to Your Inner Wisdom! :eye:
This ring was more of an experiment.

It’s built around an “all-seeing eye” motif, but the real focus wasn’t the design itself — it was about exploring the tools: testing different brushes, settings, and the balance between surface depth and raised details.

I wanted to understand how fine details translate into resin 3D printing — what holds up, what starts to fade, and where forms need to be intentionally reinforced already during the modeling stage.

This piece is more of a study — but an important step in the process.


all-seeing-eye-pbr-2
all-seeing-eye-pbr-3
Keyshot render:

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