Sandor Veres – SAVE Jewelry Sketchbook
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I’ve been working as a graphic designer for over 25 years. I’ve been drawing and designing since childhood — constantly searching for form and structure. 3D modeling has been part of my life for more than 15 years, starting with hard-surface sci-fi projects and later moving toward original tabletop figures and digital sculpting.
For a long time, I worked in 3D-Coat, fully immersed in the freedom of voxel sculpting. In 2018, I completed a 30-day challenge, interpreting the daily Inktober prompts as 3D models — one new piece every day.
I’ve worked on game development and VR projects, and later collaborated with a jewelry company creating V-Ray renders, animations, and visual materials. That’s where I began to understand jewelry more deeply — even though it had always attracted me. In my early twenties, especially during my rock–metal years, I wore jewelry regularly.
For years, I avoided ZBrush. I watched tutorials, but the interface felt overwhelming, so I tried to solve everything in other software. Eventually, I reached my limits — particularly when working on precise, polished forms.
Then I gained access to a workstation with a 2021 ZBrush license. Within days, it became clear: this was the tool I had been missing all along.
One night, after watching a live session by T. S. Wittelsbach, I sat down at 2 AM to experiment. That experiment became my first jewelry design. At the time, I had no idea that this wasn’t just the beginning of a new model — but the beginning of a completely new direction in my life.
I’m not a formally trained jeweler or goldsmith. I’m an independent jewelry designer — intentionally building myself into that role. SAVE Jewelry is not just a brand for me; it’s a long-term commitment.
This thread is an open documentation of that journey — including the growth, experimentation, and everything I learn along the way.
Keyshot renders:









