Here’s an update. Tried to add a little more of a “Floating World” feel to 'em. I guess ronin is a more accurate description than samurai. Tat is a long ways from being finnished. Still no eyeball txtrs or shader work. Next would be teeth and facial expression.
Revanto, you caught me. I was originally gonna do something more Konohoa inspired. I’ll prbly post the original concept a little latter.
Pigma & -nii- where were you guys when I was doin’ the concepts? jk. The hakama wasn’t too bad. The trick is to tackle the pleats at the Maya phase, or lowest subdivision level. The judogi was the pain. I’ve only seen other animated characters wearing there judogi like this (Geese Howard, Heihachi, Genjuro). So I wasn’t sure how it would look in real life. I ended up modeling his judogi as if he were wearing it. Then I cut off his arms and used Maya nCloth to simulate the rest.
Art-Machine & Rory_L, thanks for the txtr tips. I’m not the brightest when it comes to lighting and rendering, I prbly would’ve forgot about trying ambient occlusion. I’ll definitely have to try adding some cotton grain, sounds pretty straight forward. Thanks again.
As always C&C is always welcome.
-I always bring the sexy
TJ