ZBrushCentral

Samurai Game Character (real time)

Hi everybody, this is my first post here on ZBrush Central^^. I would like to share my latest work with you guys, i hope you like it. Aim was to stay under 60k Polygons. I had a lot of fun with this project and I learned a lot ,too

Sculpted in Zbrush. Some box modeling and retypo was made with Maya. Textures was made in Mari and Quixel Suite.

Greetings from Germany …Cheers^^.

https://www.artstation.com/davidconde

Thumbnail.jpg
Dramatic_Full_Traditional.jpg
Dramatic_Full_Longhair.jpg
01_Test_Traditional_Style02.jpg
01b_Test_Longhair_Style02.jpg
02_TextureMaps.jpg
03_Polycount_Wireframe.jpg

Attachments

Thumbnail.jpg

Dramatic_Full_Traditional.jpg

Dramatic_Full_Longhair.jpg

01_Test_Traditional_Style02.jpg

01b_Test_Longhair_Style02.jpg

02_TextureMaps.jpg

03_Polycount_Wireframe.jpg

Really, really good!

Love the breakdown, lots to admire in the way you went about this and the end result.

thx man, i appreciate that.