ZBrushCentral

Samuel's Creature Design WIP

It’s been a while since I posted anything on here, I’ve been super busy… Super busy learning Zbrush that is!! I’ve been taking Cesar Dacol jr.'s Master class in Creature design and here is what I’ve accomplished so far.
first we experimented with shapes and forms, I chose this design from many.
from the silhouette I made a few tweaks, notably the feet and wings.
then added some underlying skeletal and muscular form.
I also made a few experiment sheets of possible faces, I chose #28.
Futher changes were made to the face afterwards.
after the first Crit session I had made some changes to posture, wing structure and some more musculature.
Next came compression wrinkles, skin directionality and surface texturing.
Polypainting was a treat, I decided to go with natural greens and bright colours as seen in plumage of birds, instead of dark sinister colours as is all the rage.
thus changing the whole feel of the character into being something somewhat more of a wild creature than a demon of the darkness.

I hope you’ve enjoyed my WIP of a creature. please let me know your thoughts.

Samuel.W

Attachments

dweller of the forest.jpg

004sheet.jpg

as a whole.jpg

fullbody.jpg

p8.jpg

top too bottom.jpg

Before and after.jpg

plated talons.jpg

iso.jpg

underside.jpg

Another Render done in photoshop. depicting possible habitat and characteristics.

Samuel.W

really nice creature design, I think you really learned a lot from it, I totally see that you took the class with Cesat, it is great that you have achieved such a great result!:+1:
That creature is really nice, love that on the lowest subdivision you still see the whole detail of the model, that is a huge progess man! The composite turned out great aswell, definently keep up the great work and have fun sculpting!
Cheers,

  • Kenny:)

Thanks Kenny, yeah I have learned a lot from this class, though its not over yet :smiley:
Topology is one thing that still does my head in, but I plan on learning my way through that aswell!

i liked the way you modified and made concepts really nice way to approach a model
keep posting cool stuff :smiley:

thanks @nitrox721 it is a really neat and efficient work-flow for sure. I use to find myself stuck on one area just wasting time getting no where, the work-flow promotes forward momentum, get a lot more done and results too boot.summernightsflight.jpg

We moved on to insects last week, Here is my WIP so far. (NOTE) the green is MATCAP not wholly poly painted yet, just experimenting a little.

002wip.jpg003wip.jpg
-Sam

Wow Sam, this thing is turning out wicked!!
One suggestion tho, maybe in the pincer/claws a bit more volume for the front view.
But its really looking good!

I searched for ages, but couldn’t find a background I liked for rendering the insect on. So I taught myself how to make a rock looking thing, and just set him to playing around on that, I need some practise with BPR and ligjt caps it would seem.

once Mister bug man was out of the way, it was time to move onto Mister Dragon guy! here is his head. I’m doing it in bite size pieces. he has a body, its just not very good yet.

Done some modifications and most of the body, next step limbs and wings.

cheers -Sam

Your dragon is a thing of pure beauty!

Thanks Voodoodad, that’s the look I’m going for. hopefully I can pull it off with the whole sculpt.

getttting there, nearly ready to paint it up, that is if I dont want to get into the finest details. wich I might do as a personal project after the course. :slight_smile:
2wings dragon got 2 wings weeooeeooeeoo.jpg

Cesars class is nearly over :frowning: but all is not lost, as I started the Character Design course with Danny Williams last week, I got a late start as I was busy Designing creatures.

A different day a different workflow, I thought I’d start off with concept sketches, as I recently got an intous5 I thought I’d try it out for a bit of experience. FUN!!

So here are my concept sketches. enjoy.
conceptguy.jpg

facesofmisterfaceguy.jpg
boneideas.jpg

Tried my hand at some Poly painting. Rainbow Dragon. I was inspired by the vibrant colours of chameleons and iguanas. thinking a dragon doesn’t need to be grey or green or black. so I made all colours :slight_smile: still a WIP next comes pose and render.
bottom.jpgfronthead.jpg

side.jpgsideface - Copy.jpg

enough of the rainbow dragon for now. Here is a Zbrush adaptation of my sketch from earlier. First time I’ve created something from a sketch, also first time I sketched something for the purpose of Sculpting. got to start somewhere. incredibly early stages. but I have high hopes for this character. I hope you guys like it.

firstbpr.jpgbeepeeaare.jpg

really cool way to make an concept creature
giving all detailed information about everything
waiting for it to get completed :smiley:

I’ve got most of the form in place now, I added the scyth-esque appendages, and was in need of some technical advice, as this is my first time using Dyna on a project.

If I want to be able to keep the wing segments as individual movable parts but fix up some of the polygon distribution without re-topo at this stage, should I stick them in Dynamesh with group split or leave them as is until its time for Topology? At the moment they are just kit bashed through the finger appendages. I’ve still got a lot to learn about the tech stuff. :slight_smile:
nowfortechstuff.jpg
hope you enjoy.

new face and Helmet thingy. it’s getting there :slight_smile:
assylum.jpg
face2face.jpg

Here’s a quick BPR and Pose. did some poly painting, needs tidying up. hopefully get the compo and final render done tomorrow.
Rockstar.jpg