ZBrushCentral

"Sampati" the Deadly Fighter

Hi Sclupters

I am starting a new 3d model of human for learning anatomy and I decide to make a character in my model.

Story

There is a Tribe somewhere in Dandak forest named “Griddhraj Parvat”.
which means the hill of vultures, situated in Devrajnagar village of tehsil Ramnagar in Satna district of Madhya Pradesh, India. It is located at

a distance of 8 km from Ramnagar town and 65 km from Satna in south direction. Its latitude and longitude are 24°18’ North and 81°15’ East.

The altitude of the hill is 2354 feet. The hill is situated between Kaimur hills in the north and Maikal hills in the south.
There is huge natural resorces of gold in Griddhraj Parvat.

The Name of the king of Griddhraj Parvat is “Arun”. He had a son “Sampati”.
Sampati is very good player of a dedly game of his Tribe as like Marshal art with sward.

Brithis heard about this place so they want all resources of Griddhraj Parvat. They attacked on Griddhraj Parvat and captured the whole area

and made all the tribes their slaves. The King of the tribe was not able to oppose them. So he thought this is the best way for him and his

kingdom to survive was to agree with British.
All the men and women are working in the mines for Britishes and get only some food for thir hard work. All the tribe is not happy but there

was no other way to survive.
But one day “Sampati” saw some British beat an old man because he was thristy and wanted some water. His temper went on seventh sky

to see that. He went there and asked to leave the old man but they try to attack him too but as you know he is a champion of the deadly game

so he kill all 5 british soldiers in only 50 seconds. He is only 16 years old but very powerful. There is a very crual officer Ryan. When officer

heard about the guy he planned to take the guy with him in UK for Fighting. So he capture his father and tell him (sampati) to fight for them.

Sampati was not agree to missuse of his art. Officer(Ryan) said they will kill his whole family if he is not agree. In this situation he agree to

fight in the ring for British officer.

Now He is 21 years old and very dangerious fighter in UK. He is able to kill a great fighter within 110 seconds without any weapon.
He has no other choice other than winning! as if he looses a fight he risks harm to his family.
But he want to free his family and his Tribe to British… So he is in search of a way to save his family.
meanwhile his fighting career he found some friends who got to know about his story.
also during one of his fighting demonstrations in from of the queen and other royal delegates he won the heart of the princess of Wales… and

she too sympathezis with his sad story.

Now lets see how our desperate hero finds a way to get back at the evil britishers with his new found friends…

Concept

Previously I learned a tutorial about organic modeling. I have remember some tricks of that tute so I use all things which I know about modeling.

Here is my simple base.

C&C Welcome




Update



C&C Welcomes :slight_smile:

[sb1 copy.jpg](javascript:zb_insimg(‘71074’,‘sl1 copy.jpg’,1,0))

Attachments

sf1 copy.jpg

sfa copy.jpg

sff1 copy.jpg

sfl1 copy.jpg

sl1 copy.jpg

ok guys here is the update …

I use zbrush first time.
Now only the torso is sculpted. Will work on rest the body later.

Feel free for critics…

[attach=71065]sampatifull.jpg[/attach]
[[attach=71066]sampatifullback.jpg[/attach]]sampatifullback.jpg

Attachments

sampatifull.jpg

Hi guys I have worked the base mesh in maya then worked it in Zbrush.
Firstly I want to make all the model in maya but later I think I should learn zbrush because in character modeling this is the greatest software…
I have some updates for today… other work is old but this one is new…

Today I have worked on legs.
[sampati front.jpg](javascript:zb_insimg(‘71042’,‘sampati back.jpg’,1,0))[]sampati back.jpg

Attachments

sampati side.jpg

THis is nice so far, but you should do some work on the area of his neck and trapezius. They don’t have enough separation to them, so he looks like he has a super wide neck. But keep going!!

Thanks meanboythecat
Hmmm… u are right the neck is looking so broad …
I will make changes when I detail on head …
Today I am going to detail the hand and foots.

Thanks for support and comments…

Keep supporting…

Hi guys…

I worked on the forhead, eyes, arms and some adjustment in the base structer as neck and shoulder.
Here are the jpegs…

[f front.jpg]back.jpg

Attachments

front.jpg

side.jpg

the shoulders definitly improved but i dont think their quite right jet
get some photo reference or anatomical drawings theil definitly help

Hi I worked on the face only…
Just have a look…

[f front.jpg](javascript:zb_insimg(‘71561’,‘front.jpg’,1,0))

Attachments

f side.jpg

front.jpg

Comming on nicly now, just a few points that should help if your looking to be more anatomic.

Firstly I would go back to the low sub D level and re work the overal form. Sometimes getting into the details can distract from the more important areas.

Starting with the head, I would round off the temple just a little. I like his jaw line, shows one of the key features in a male face. Where it looks as if you have use the pinch brush under the eye brow it looks as if it has moved the upper eye lid a little out of shape and too high, athough it may have been intended.

Instead of trying to get a harder line on the lips by drawing it, your better off using the pinch brush over the edge. For a male the ears are normal a little larger, look at some photos or members of the family. There are a few areas that apear too hard like the inner ear details. Trying to achive such shapes at a very low poly level will automaticly give you a more smoother look in certain areas.

On the Nasal crease line dosent normal go around that far so you may want to smooth it out a bit. The Sternocleidomastoid muscle is drawn from under the ear right down near the clavical which is quite close together while the Traps are normaly not so thick which is where you have a problem. The traps go right behind the neck and down the upper part of the back, these are too wide due to its high attatchment to the neck. If you look at the distance between your chin and clavical its not as far a way as in your model, so bringing the traps lower at neck attatchment and making the neck a little shorter should help. I wont go though the whole model but what I would sugest is get some photo refference pictures and go right down to a low sub D level. Look at the limb lengths and where they are in relation to other key points of the body. I did post a guide on this, il find it.

Keep at it and keep looking at real life exsamples. My first attempts seemed ok to me at first but after studying anatomy more since posting my last try, I saw how far I was off. Where there are areas that you know that somthing is not quite right but cant see it means you need to go back and re look untill you do, somtimes the weight of the posture can throw things off, other times there can be so many areas not right that going back to basics is required.

I joined 3D.sk.com and its helped alot for me.

All the best, look forward to your progress.

Hi Guys

I worked on some parts of face, accessories and hairs.

Adjust some parts which you guys suggest me.
Now only hands and foots are left

Thanks Tez I will keep my eyes to your suggetions.
This time I haven’t use any reference. But next time I will try to make real man. this is my fighter character so I think it could be a bit musculer :wink:
But I make the small changes which you mentioned.
Now see the model and tell me which parts required more work.
I will absolutely try to make the corrections.

Thanks a lot
Keep supporting…

[f front.jpg]angle.jpg
C&C Welcomes

Attachments

f side.jpg

front.jpg

side.jpg

back.jpg

I am seeing very five star…good :smiley: model zbrush great 8 very good best… U best of luck… DUDE yes yes happy u… … u welcome update Zbrush… wow :+1: :wink: …U U the compliment
U learn more add great best double very hard… u cool fan… :smiley:

Gopianth S. Malathy

thanks Gopi

Nice to see you here…

You should post your work here. Make a thread and post your zbrush work…

cya

Looks okay so far. A lot of the muscles kinda look like they don’t have skin overtop. Kind of like what they did for the freedom of teach tutorial. I’d check back over your reference of the legs especially. The shoulder and neck area seem to need some pushing around at a more global level, too. I like the stomach and pec area. I think the feet need the most work, though.

You’re the best reference for stuff like this. Take off your shoes and socks. :stuck_out_tongue:

Hi Ryan

Yes dude the feet hands and neck are not in proportion and they need changes. But I abonded this character from sometime ago because of work load and start new projects :stuck_out_tongue:
But as you guys like it I will work more on it and make it proper. I made this for understanding the muscels flow that’s why it is looking without skin but I will smooth the sharpen areas of the folds.
Thanks for comments :slight_smile:

Keep supporting your comments are really very helpful and boosting for me.