ZBrushCentral

Samar V. Sonone's creations

Keeping it simple
Sculpts and Work,
Comments & Critiques are welcomed and encouraged :+1:

Maya (base meshes)- Zbrush (Sculpting - Polypainting) - Photoshp (compositing)

[attach=191301]chick_composition.jpg[/attach]
[attach=191302]Looks1.jpg[/attach]
[attach=191303]Nosfou_master.jpg[/attach]
[attach=191305]Frnt_back.jpg[/attach]
[attach=191307]Pose01.jpg[/attach]

Attachments

Pose01.jpg

*sculpts update
[attach=191313]Orc.jpg[/attach]
[attach=191314]paladin.jpg[/attach]

Attachments

Orc.jpg

paladin.jpg

any1 there? :confused:
close ups

[attach=191411]Body_closeUps.jpg[/attach]
[attach=191412]MainViews.jpg[/attach]

Attachments

Body_closeUps.jpg

MainViews.jpg

close ups
for Paladin

[attach=191415]close_arm.jpg[/attach]
[attach=191416]close_head.jpg[/attach]
[attach=191417]close_legs.jpg[/attach]
[attach=191418]close_upper.jpg[/attach]

Attachments

close_arm.jpg

close_head.jpg

close_legs.jpg

close_upper.jpg

close ups

[attach=191423]38740378.jpg[/attach]
[attach=191424]CloseUpds.jpg[/attach]
[attach=191425]goblin.jpg[/attach]

Attachments

38740378.jpg

CloseUpds.jpg

goblin.jpg

New freelance work
Sculpt of “Sambhaji” - a Maratha king
Gonna start texturing tomorrow

[attach=191544]full_views.jpg[/attach]
[attach=191545]closeUps.jpg[/attach]

Attachments

full_views.jpg

closeUps.jpg

I really think your works have potential. Keep doing the good work. I love most of the characters and details you did. Keep pushing the limits.

thks for the encouragement and feedback Eiad,
felt good to finally see some1 comment.

*update

Zbrush for sculpting - Polypainting and Rendering
Photoshop for final composting
“Sambhaji - The Maratha King”

high res link -> http://sezar1.cgarena.com/

ZBC1.jpg
[attach=191881]Sambhaji.jpg[/attach]

one thing i wonna add is
Zbrush is mostly known for its godlike sculpting ability but the
ability to paint materials, alphas, Zapplink and quick renderings saved me hours of lighting - Rendering time that it would have taken to do in Maya.
The work was for illustration purposes so i didn’t want to waste time doing any Low Poly, UV’s, Lighting. Shaders :angry: or Displacements - Normal maps in Maya. Ability to just paint colors - materials directly on model - use Zapplink for texturing and quickly taking excellent render passes out of Zbrush itself was a blessing. Zapplink’s feature to save posses also proved invaluable. Not to mention its ability to produce high quality images on modest machines.
Just wanted to give these features props, saved me several hours of time that i was able to spend in hanging out with friends & family. :+1:

shout outs to Scott Patton’s -> http://www.thegnomonworkshop.com/store/product/715/3D-Character-Design-Volume-2
great tutorial for Character Design and Presentation

Attachments

Very nice!! You’re fine detailing on your models is beautiful! Keep it up!

Oh his robe, did you sculpt the folds at the base (where it appears to be flowing in the wind) and then put the detail (the stitched looking patters and the solid line and whatnot) or the other way around?

wow i see a lot of improvement in the new model. gj :+1:

@baller: Thks, gonna try and keep up the improvement

@Clintus Maximus : Thks for the comment, I did the stitching and detailing after the sculpting the folds, but the best way would be to
1)Do the detailing before doing the folds on a new layer
2)Turn the layer intensity to 0
3)Sculpt all the folds out (you can put this on a new layer as well)
4)Turn the stitching detail layer intensity back to 1

Smuggler class from the upcoming Star Wars game
13 -14 hours Zbrush - Maya

Attachments

closeUps.jpg

front_back.jpg

Sculpt of the new warlord of the Horde. Yet another amazing concept from Blizzard studios.

Attachments

back.jpg

front.jpg

torsoFront.jpg