I wanted to make a post to see if its possible in zbrush to remember/store rotation of a substool. What I want to script is something that stores the rotation of the subtool when in C Pivot and S Pivot.
How it would work in practice: An upper arm guard mesh on a char (char stance is a natural pose). It sits in the correct location on the char arm and is a symmetrical part (C Pivot). But when I press S pivot the mesh goes to the center location AND ROTATES to face the camera correctly allowing one to have a cleanly aligned mesh to work with. When C Pivot is pressed it snaps back to the original position and rotation on the arm regardless if remeshing or dyna meshing has taken place in S Pivot.
Currently it only supports the subtool’s position.