Modeling in ZBrush
Hi Guys,
I love the Character - Ryze in League of legend so much.
Explored a lot on the road creating this.
Took Modeling reference by Steve’s extremely fabulous make-up work for Ryze. All the high poly modeling done in ZBrush and retopologizing in Maya. Texturing in ZBrush, Mudbox and Photoshop. Shading, Lighting with Vray. Dynamic stuff is done in Maya and After Effects.
Thank you for all your comments!
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