Hi!
Cyborg Ninja:Metal Gear Solid | Software use:3DS Max + ZBrush + Photoshop [attach=147894]cbnj_01.jpg[/attach] [attach=147895]cbnj_02.jpg[/attach] [attach=147896]cbnj_05.jpg[/attach] [[attach=147897]cbnj_03.jpg[/attach]]
No color and texture version. [attach=147925]nocolor4.jpg[/attach]
looks like Gray Fox. Very nice, the detail on the suit is pretty cool. He looks a little bigger in the chest in the drawings, but very sweet. Makes me want to break out MGS4 and play it again.
thankx bros.!
No Color and Texture Version.
Nice work man! I particularly like the panel seams in there.
One thing that stood out to me when I first looked at it was the head/helmet
size and some of it’s proportions. Widening his jaw would help, but perhaps
scaling down the head in relation to the body just slightly as well.
I made a quick redline of the head/helmet to help out:
best;
-n
thnkx! I will try my best!
Thank you very much for your kind feedback and support! Appreciate it very much.
Ichigo Hollow Mask | Bleach Anime
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Clean Model. The cyborg Ninja is really nice!
nice anime renditions! what other anime are you interested in?
That is horrifying.
i second that. this is some F***** up S*****:eek:
hawt
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I like the helmet a lot! Could you post more in-betweens? Quite a jump from clay to the hard surface.
Hi! Phhmlw, Thankx for ur comments.
- sculpt with Clay Tubes brush and Move brush. (Rough Shape)
- Retopology half of the rough shape. (no need to use ‘x’ symmetry) then make Adaptive skin and export the half model.
- Import the half model to 3d software such as 3dmax, maya, xsi or silo. (I used 3Ds Max)
- Remodeling the model using edge loop tool and symmetry modifier.
- When you satisfied your model then export it again. (.obj format)
- Use Zbrush again! Make more detail as you want.
It takes only 2 hours to make it. It’s easy! because of Zbrush Retopology Function.
Zbrush is very powerful and nothing is impossible. I love ZBrush!
Step 1 Setup the imageplane using Reference images inside 3Ds Max software. (such as top,side(left,right),bottom).
Step 2 Change the Geometry tap to Shapes tap. In “Splines” Mode, I use “Line” mode to make the Diamond Frame.I used alot of “vertex” snaps toggle(short-cut “s”) and fuse.
Step 3 Making line frame to poly mesh. In Rendering tap, check “Enable in Viewport”. Click Rectangular radio button and Make it thin.Then convert to poly and export it as *.obj.
Step 4 Import in to Zbrush. In Adaptive skin tap change the density to 1. Then I start drawing the Topology using ZBrush Retopology function. (make it draw size “1”)
step 5 After Retopology, Make Adaptive Skin. ( Don’t Change anything during Retopology
). When you get the skin export it out as *.OBJ format.
Step 6 Import the file to 3Ds Max and adjusting the shape using Edit Geometry tap from the Editable Poly. (I used alot of “x” “Y” “z” tool and Make planer tool.“Cut” tool also.)
Step 7 Render it out. Using Mental Ray. It’s done. Fast and Easy. Incredible Zbrush!
Now I can sale my diamond! Ha Ha…
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why would you need zbrush for that ?;f