ZBrushCentral

Ryan Kingslien's Sketchbook 2.0 (Contains Nudity)

Update: Free Decimation Master Tutorial (registration required)

Ok, I want to sing the praise of Decimation Master.

For many years, I have wanted to get into Mental Ray and use my knowledge of it to create great renders. I knew it was possible. I knew how. I just, well, I’m just lazy. I didn’t want to retopologize my models. I didn’t want to deal with displacement maps. I know, I’m lazy.

But, I find it is important to be lazy. If you’re not lazy occassionally, then people might take advantage of you. You know, they might make you do things like render from the command line. They might make you push and pull verticies 8 hours a day while you dream of being a sculptor and populating the world with orcs and your own sexy elf chicks. In short, they might do what many 3d programs do to us everyday.

It is with this sense of entitlement that I stumbled upon Decimation Master on its release. Yes, you heard it. I didn’t even know it was coming. It just happened one day. I love that. I love to be surprised. After coming to know nearly every nook and cranny of ZBrush I am now getting the pleasure of rediscovering this app.

When i discovered it there on the top row I knew my prayers were answered. I had, in fact, prayed for it two months ago for some random reason and there Pixologic was: Delivering my dreams. :slight_smile:

So now my rendering pipeline is very simple. Don’t redo topology. Don’t make displacement or normal maps. Just Decimate that beast of a sculpture and send it over to Mental Ray for rendering!

To illustrate my point here is another render. It went from 14 million polygons to 300,000. So cool!

To further illustrate my pipeline here is a pretty little render for you.

Free Gnomon Workshop Tutorial
ZBrush to Maya with Decimation Master (registration required)

Mucho Happiness,

Ryan

P.S. This advertisement paid for by the Los Angeles chapter of the Top Row Praise Worthy Association. :slight_smile:

Edited 6/5/09 to upload new image with less shine.
InTheStudioWheelofLife.jpgInTheStudio_aviatrixPosed_v3.jpgZBC_THUMB2.jpg

Attachments

InTheStudioWheelofLife.jpg

Ryan, I have seen your work for a long time and, I love it, but it seems to me that the final render doesn’t do justice to your work.

Just an observation.

I myself have been beating my head against Mental Ray lately.

hm, thanks Jay. Just got home and I agree with you. too blown out. I have edited it and will take a look at it more tomorrow. I adjusted the levels in PS. :slight_smile:

Cool, can’t wait to see what you cook up, thanks for all the inspiration, by the way! :+1:

Congrats on top row :+1:.

I think the shader is too shiny in the render. She came out looking great though. I prefered the render of the figure study.

Ryan!!!..is it that easy?..are “us” lunatics about to overtake the asylum?

Ryan, congratz on Top Row with that sculpt - it oozes power!
Just imagine having a series of those printed out at a 10 foot size a piece…
Move over Michelangelo… :+1: :+1: :+1: :+1: :+1: !

Decimation Master test looks to good to be true! :+1: ! Pixo rules!

well done ryan ! :+1:
So , i have a question for you.
For you new pipeline with decimation (amazing plugin!!!) you say , your final sculpt is 14 million de polygon before using decimation !
How many subdivision did you have on this model and what is your pc configuration :slight_smile:
Cheers.

Good to see someone else demonstrating decimation master :+1:

character posing is cool :+1: :slight_smile:

Hey ryankingslien

Well done on top row I have also done a render using SSS and Decimation plug in on my thread if you want to have a look (if you haven’t done it already) :smiley: http://www.zbrushcentral.com/zbc/showthread.php?t=65602 (last page)

What a fantastic plug in :+1:

Wow…such a beautiful piece! :+1:small_orange_diamond:+1:small_orange_diamond:+1:

great job Ryan,thanks for sharing the brushes,i need it so much for my last work:):D:D:D

Hey Ryan! congratulation on your last sculpting, so sexy!! And I’m glad to see that you enjoy Decimation Master!
I will contact you privately! :slight_smile:

(To Totyo : Thom’ you can’t hide!!! )

Sure it is a great plugin! I’ve tried it the same way as Ryan did with Max and Vray, it’s just so coool!

Just be careful : if you want to animate keep the good old “retopology”…

hey that looks very good. If you don’t mind can you post your light settings? well, if it’s not a secret :wink: great job

wow ,wow!! amazing Ryan!!

Alex Oliver

very nice sculpt + design :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:sunglasses:

THAT’S AMAZING Ryan!, really mucho mucho hapiness haha, decimation master is like a dream come true, seriously, im a big fan of your work! with your training kits and so far! thanks for that :smiley:

“Bring on the idiot proof tutorial!”…

Im like a quaking bride on her wedding night…I need to be lead gently with reasuring noises and thats what your tutorials do.