ZBrushCentral

Ryan Kingslien's Sketchbook 2.0 (Contains Nudity)

Very Cool work and thx for all the brushes and lessons :D:+1:
Reminds me of a Bridgmans sketch - great work

great and beautiful sculpt;)

Quality as always Ryan, thanks for showing some new stuff, and helping with cool videos. :+1: :+1: :+1: :+1: :+1:

awesome work…especially the last quick sculpt…brilliant!

you have a fanboy here Rayan!

you should release a full tut on the last one
tips on sculpt and render

how you can get those much detail out of your render engine

feed us with great work

5*

Edit:
can u just try a bigger upper lip on the beautiful one(just an idea)

This model is really great, too! It looks SOOO real! :+1: :+1: :+1: :+1: :+1:
And the fact that the model is the motion capture artist of God of war is cool!
Can´t wait to play the third part! :slight_smile:

Did you use reference pictures or did you meet him in person?
Anyway - fantastic work!

Man great work.
If u had comped it into a sculpting studio enviroment with a blurred out model
posing in the background you couldve fooled the whole world into thinking
this were real.
The only thing thats giving it away is the background and the shadows falling onto it.
What was the rendertime? looks like a pretty high displacement or did u
use decimation master?

Amazing work !Very natural anatomy : )

Great work a usual, keep it up :slight_smile:

Hey Ryan, Great work on the girl! Her weight distribution looks perfect. And there’s a real nice quality to the loose style of that last figure. I sometimes have a hard time with staying loose when sculpting.

Appreciate the brushes, they will come in handy!

Thank you for the alphas! Congrats on top row as well!!:sunglasses:

I like the overall model and the fact you’ve used Mesh Extract a lot! Still learning this myself. Not the Mesh Extract itself, but to create nice sculpts with it like yours. :slight_smile:

And, like many said before, thank you for the alphas. It’s greatly appreciated.

Just subscribing to an awesome thread. :+1:

Quick question regaurding your mesh extraction. I find every time I use mesh extract it gives me a messy result that can’t be reduced (Re-construct Sub-Divisions), because it contains triangles. I am curious to know if you use the project all after you have sculpted in your details to keep your clean topology.

If you do not project all, how do you get that extracted mesh mapped and textured?

Amazing work…and thanks for the brushes and lessons.

another nice job.Thanks Ryan :wink:

impressive !!

很棒:+1:

rasmus - will post a note here when its done. :slight_smile:
dman3d - thanks!
nickz - Thanks man. Congrats on your last top row. Fantastic stuff.
roger - Thanks. :slight_smile:
skull_monster - much appreciated. :slight_smile:
ja_popov - Will do. More next week.
chokmah - glad you like it. :slight_smile:
mdale13 - wife got a good laught out of that. Thanks. :slight_smile: Yep, I have to get back at the tutorials but we are working on something special that has taken a lot of time. :slight_smile:
cody - thanks.
intervain - Thank you much!
mikeporetti - you’re more than welcome.
-food- I have and continue to learn much from Bridgeman but its most likely because the model himself looks like a Bridgeman drawing!
kupo - thanks. :slight_smile:
hells angel - much appreciated. not sure how quick that last one was. Its hard making it look quick! :slight_smile:
alshakno - I will definitely be providing a tutorial on this. I live to teach. I see about a collagen injection for the ladies. :slight_smile:
moni-poroni - Joseph is a friend and modeled in person. Glad you liked the image. :slight_smile:
disco stu - I hear ya. I thought about a sculpture background. A future one probably will. My goal is to be able to “fool” clients and galery owners so I can get purchases before I invest in the bronze.
mauro_matheus - thanks.
santis - will do. Thanks. :slight_smile:
krakenCMT - Glad you liked the brushes. I am humbled by your comments. :slight_smile:
gelflin status - you’re welcome.
PeterDackers - thanks. much appreciated.

Aberrant - sometimes, I use project all. sometimes, I create the new topology at a lower subdiv level (mask, go to lower level, press Extract). In the case I am about to post I just used Decimation Master to get it to a low enough resolution to render in Maya!

RJ the eccentric - much appreciated. thanks for the comment.
Mistwalker - Thank you sir.
nightwoodwolf - Thanks.
cymj001 - thanks, I think. It showed chinese characters so I’m not sure but thanks none the less! :slight_smile:

so nice mod~