Hello everyone,
I’ve been following along to Ryans tutorial using Marcus’s new image plane 3. Everything was going really well intill the point where I realised I had to combine the images I’d created. It was then that I realised that for this to work I really need to of un-wrapped my UV’s so I could see the textures clearly in photshop and not just used guv tiles. My question is is there a way to use this technique using guv tiles. The only way I can see of doing it at the moment is to load each of my textures onto the mesh and paint the areas where the texture starts to stretch as a plain bright colour so that in photshop I can see clearly which bits need to be replaced with the textures that aren’t stretched in that area.
I hope this makes sense, although if you haven’t watched these tutorials then I’m sure this just sounds like the ramblings of a fool…which I guess it kind of is.
Pete B