ZBrushCentral

Ryan Kingslien Beta Images and a New Movie (4-25-07)

ANYTIME, I ever feel that I am getting adequate with this program, I will run movies like this to realize how far I have to go.

Great job!!!
Hate all of you;)

edit:
would hope that when new version is released these will be available as scripts
or should we go to Gnomon;)

I’d love to give that method a shot. I can easily see bronze artists starting in Zbrush in the near future. Outputing to resin and then re-casting into wax.

Exactly what I was thinking! How does one output from 3D to resin? This is JUST the thing I’ve been waiting for to produce bronzes! Can you imagine the first exhibition of bronze sculpture designed entirely in digital 3D? I wanna be in that!

This ability to create your own sculpting tools has my mind in overdrive.
I’m just wondering if you’d be able to make a tool that’ll let you ‘brush-on’ more polys (rather than just deform the existing ones).
Talk about a quick way to build form, but bloody-hell imagine that!

Thanks for the vid’s, Ryan - great stuff :+1:

what can i say?

I am really amazed ! again!

the rakes give to sculptures a very artistic look and be able to build up_combine te different brushes will be amazing for sure !

ZB 3.0 next step is going to be the biggest revolution in 3d content creation. :slight_smile:

the centaur images are scaring and amazing. great stuff! :slight_smile:

Chavant feeling!!! :+1:

WOW! May 15th can’t come soon enough!

I still don’t really understand what the rakes are for. It seems to create that sort of “rough” look without really adding to the geometry. What’s the point? :confused:

Nii, the rakes are kinda like the equivalent of what stone sculptors use. After roughing out the form with a sharp, pointed chisel, the artist refines the shapes with various sizes of rakes - these are toothed chisels which break up the crystalline surface of the stone without taking off great lumps (marble particularly is very brittle and must be treated with care)

.|…|
/…
|…|
|…| Kinda like this…(use your imagination!)
|…|
./////

This leaves the pattern you will see on many of Michelangelos sculptures, particularly the slaves. The last carving stage is where the patterns left by the rake are removed with flat chisels, leaving quite a flate surface, before files, rasps, etc are used for the final finish.

In Z, the rake will help flesh out the forms very quickly before the smooth tool and others take the place of the flat chisel. It’ll be a great help to have the rake tools, especially for trad. sculptors!

hope this helps! :slight_smile:

Rakes are also used in clay sculpting to rough out the form. It’s just another way to push clay around, and helps you see the contours better.

http://www.claysculptors.com/rakes.htm

Here’s a page with a pretty good tutorial that shows how rakes are used in making a clay creature sculpture:

http://www.conceptart.org/forums/showthread.php?t=18287&page=1&pp=60

Can’t wait to get my copy Ryan!
Great work man!

~Mike D.

the rakes get you over the "Must make sure everything looks smooth and finneshed and helps you usually remove clay in traditional stuff, that way you focus only on the large-medium forms and angles. Im not too sure if ryan is doing it In a perspective view, but the new shadow and light systems are amazing, if you squint or blur your vision you can almost make the mistake that its a video of someone working on a maquette in the real world.

also I am thinking that asking ryan about this would help it get to the right people sooner,

do you think you guys can work on a STL type exporter? in which it asks you for a size, takes the sculpt, clones it and then does in max what we a Push in negative space, and then flip the normals to give it a hollow aspect, Optional of course, then preview it and do an export, also a guide with it to keep us from making micro thin or one sided clothing ect. this way I think more artist will want to Rapid prototype their stuff for enjoyment or for pro-projects to help sell ideas to high level execs ect. If enough people started shelling out for these, it would bring the costs down so one day it wouldnt be such an investment. what do you think?

Ryan: how about another teaser? Just to keep us going; such a long week to go…

The rake tool looks cool and all, but the whole point in real sculpting is so the rakes can move large amounts of clay around and create smoother contours… as stated above.

In Zbrush… you do that with the plain ol’ regular brush. No rakes necessary!

I think this is more of a style thing than anything else.

Although as hinted before, it might make more traditional sculptors feel more comfortable.

Fantastic model!:smiley:

Anderson

Nice work… excellent!

Love the centaur…

STYLE!

So how you set up that rake brush, ryan? :roll_eyes:

Hello Ohida, I’m not sure if this is what he did, but there are rake brush presets in the rapid UI. Hit the “Rapid UI” button, and then select the “Brush Prefs” menu.

I am lurking a while looking at the new ZB3 tools, waiting for the Mac-release. But what’s realy new, comparing with other programs like Silo, FormZ or C4D/Bodypaint? I see a lot of ‘red-heads with hats’, rake brush (something like an alpha-brush in ZB2) or a way to make a texture without ProjectionMaster.
Posing a model with ZSpheres is great and the speed of ZB3 seems to be unbeaten. ZApplink seems to be better too.
What about texturing, is there an option to make better UV-maps? Rendering and perspective is better? Pushing up a model to millions of polygons, what about rendertime? All bugs are gone? Does ZMapper 3 works with the Mac-release (still waiting)?
Maybe I’m asking too much, but I should like to have ZB the only 3d program to use.

My first impressions.

Perspective works now. It’s not the fisheye perspective of zbrush 2 any more. Although I think it does lean a little bit in that direction.

UV mapping options seem the same to me as in ZB2. Although the polypaint seems pretty nice. I think you will be able to easily paint your model before you have to think about a UV map.

hey ryan you mentioned 3d liquify brush but i can not find it anywhere in zbrush 3 could you please tell me where this brush is and tell us a little about what it does please it sounds like it could be very powerful?