Some production renders I did for a playable real time demo done at NVIDIA to test some features of our proprietary engine Omniverse . I was in charge of modeling and texturing the alien pilot based on a concept by Max Koz
Credits include :
Gregor Kopka : vehicle design
Andrej Štefančík : Vehicle texturing, props modeling/texturing
Jacob Norris : Environment modeling/texturing
Artur Szymczak : in engine rendering/lighting , production stills rendering .
Ilya Shelementsev : environment props modeling/texturing
Fred Hooper : Effects .
Gavriil Klimov : Creative
