ZBrushCentral

Rough BPR SSS guide and shader download

thumb.jpg

EDIT: I think I need some rest… I forgot to include the color version of the skin shader material. please re-download if you have already.
and in case you wonder, yes even for black and white the sss does make a difference(see sheet). since i personally do like B&w renders/images and anybody might want to render an untextured model with sss I thought it makes sense to include the b&w sss shader.

Attachments

sss_Explained.jpg

sss_Explained.jpg

sleepwatcher_BPR.jpg

1 Like

Thanks!
You’re God!

excellent cheers :+1:
was getting totally infuriated by the sss settings

that’s s little exaggerated , but you are welcome anyway :wink:

Thank you so much! I’ve been wondering about this and haven’t been able to find anything. I love you.

Thanks , had wonderful results on 2 models with this setup so far , but on 1 other I ended up with some really odd artifacts, i’ll mess around with it at work , see whats causing it.

Thanks squidinc, Thanks Clintus.

Namek - got a render of the artifacts ? I did find that very small objects tend to go way to heavy on sss, btw. the smaller the object the higher the res setting in the sss render menu should be.

THis helps a ton! I will try it out soon. Have a huge thunderstorm coming so don’t want to experiment now.

thank you so much for posting this. I plugged in what you did and now Im just tweaking it. Thank you again.

Appreciate the post, and your well-documented steps.

very nice thanks :smiley:

thank you.

All this time I was writing an sss tutorial and I saw this. Julian you’re a god after all :laughing:
Excellent render and tutorial :+1: :+1: :+1: :+1: :+1:

Thank you for you elaborate explenation. This will definitely safe me quite a bit of time. One thing less to figure out. :slight_smile:

Hey, I just wanted to post an image I did with this tutorial. I tweaked settings and lights and a lot of stuff haha, but this is what I got. Thank you again for doing this, helped a lot.
[Final.jpg](javascript:zb_insimg(‘210324’,‘Final.jpg’,1,0))

thanks man!:+1:

This is great thank you

Thanks everybody. there a few more facts and issues I forgot to mention. I’ll put together a second sheet and load it up later. one important aspect is that the SSS Across subtools button must be on if you for example have a whole body split up into subtools. if i’s not enabled each tool will be treated differently and since sss is scale depended, smaller parts will receive different ( usually much more) sss than larger chunks. so… if your hands are separate subtools they will most likely glow like a traffic light while your torso looks fine.

I think I know what you mean now. are the artifacts looking like a shadowy black dirty marble effect all over? if that is the case then tehy go away if you completely turn sss blending in the shader mixer for S1(shader 1) of the material off, by setting the Sss slider to 0 .

I’ll try to find out if it those ugly effect scan be counterbalanced somewhere else, because just turning it off in S1 isn’t qiute the satisfying solution :slight_smile:

Thats exactly what it was yeah, I can’t post a screenshot, cause i’m at work and forgot the model, but that pretty much describes it yeah.