I’m not sure if this is neccesarily something to cry over, but it’s certainly causing me a lot of pain.
I’m using Zbrush 3.5 R3. Basically, I like to use a background photo for reference when I work on projects. In order to do this, I have to Crop and Fill a texture into the 3D workspace, and then Offset the prim I’m editing so that it doesn’t meld through the “3D” image.
In the older version of Zbrush, when a prim of offset towards you it retained it’s center of rotation, however in this version the rotation’s axis is in a fixed plane at the center of my reference image.
I’ve tried double-clicking with the rotation tool to create a new axis, and yet it still falls behind my image when rotated too far.
Is there any possible way to recalibrate the center of rotation to the tool I’m working with rather than somewhere out in the middle of my image?