Hi
I’ve modelled a snake and need to make it wrap itself around a machine part I imported into zbrush 4.2. Rigging is a simple matter but the posing process breaks down due to the fact that there’s no way I seem to be able to rotate the snake as a whole after I rigged it. The most natural way to achieve rotation of the entire model would be to select the base zsphere and rotate it. But this squashes the area around the base zsphere. I also tried rotating the entire rig using the deformations menu, but this will also squashe the area around the base zsphere.
Is this a built in limitation in Zbrush or do we have a way around this (apart from rotating etc before rigging)?
Thanks
Thomas