ZBrushCentral

rotating along one axis and face selection

Is it possible to rotate your view along one axis? Or do you have to rotate the obj itself?

Also, is there any way to select 4 vertices (i.e., a face). When I mask the smallest selection I can make covers two squares.

ktpr

Oh yeah another important question i forgot:

is it possible to reset the symmetry on a mesh? I find that after scaling and the like the symmetry is way out of whack.

You can’t rotate the view. Only when editing a 3d object, you rotate the 3d object.

Try changing your draw size to 1 and masking.

Scaling shouldn’t destroy the symmetry. Try this, never tested it myself. Flatten your object on one side till it is near the center. Then mirror it and use multimarkers to join the two halves. Or maybe there is an easier way.

This thread has a technique that allows selection of individual polygons.

Thanks for the help.

The face selection technique didn’t work for me, oh well. Zbrush, inc. might want to consider an explicit face selection tool because Zsphere adaptive modelling is the way to go. I want to select faces explicit for low resolution deforming.

I found a really cheap and awkward (doesn’t exactly work) way to “reset” the symmetry of the model:

In the Object Preview display rotate your model about until it looks lined up. Click and drag on the crosshair (the pivot center point) and drag it to your desired rotation point (the center of the model). Then very careful rotate the Object Preview in one direction and move the cross hair down, again, to the center (checking from multiple angles). This seems to vaguely reset the symmetry and works okay on higher poly models.

cheers
ktpr