ZBrushCentral

Roots

Hi
I have created basic form in Maya and then sculpted it and added details in ZBrush. Textures and background have been made in Photoshop. Final rendering was made in Mental Ray Maya

Great image. I love the earthy, dusty effect on the ground. Amazing details. It would cool to see some wires or shaded views. :smiley:

Very nice looking industrial tree, cool textures. Great job, mate.

Beautiful

huuu

love it!!
Looks very real!
The ground and the fusion ground/metal are looking fantastic

very cool

it makes you want to see more

very very interesting work!

love it.

such a dark, creepy image. very good job!

cool man, this is one of my favourite posts on ZBC for a while. Give us more!

Looks awesome! Great image!

so nice

yeah, this is pretty interesting. Again, as above, would be cool to see a breakdown. wires, wips e.t.c. where the machinery meets the earth is seemless, quite impressive

neat work:+1:

Cool image and nicely done.

Reminds my somehow of “Matrix”

Did you use bumps or is the final a hiph poly?

Hi
Thank You for all comments. :wink: Here is shaded zbrush model. I just added only a few objects in final render.

Hi
Thank You for all comments. :wink: Here is shaded zbrush model. I just added only a few objects in final render.Roots_shaded_01.jpg

Wonderful wonderful sculpt. Reminds me of the Matrix

impressive work dude, Is difficult for me to imagine how you can sculpt some of these hard surface details. did you create it using small separated pieces and projecting that detail on a new mesh or did you sculpt the detail directly on the mesh from maya using alphas or what?

congratulations again, post more works like this, we want to see more :slight_smile:

im guessing the bulk of the hard surface detail was made in maya?