ZBrushCentral

Rogue Assassin

Hello there ZBC folks

I wanted to share this WIP with you guys and girls. This is my rogue assassin sculpt. Her entire body has animation ready topology except her face which I’m saving for last. I want to pay special attention to that. The final mesh is gonna be fully rigged and rendered in Maya. Please don’t mind the hair, it’s just a place holder, the final hair will be from Maya’s hair system.

Attachments

rogue_assassin.jpg

Continued with her a bit more over the course of time. I finally got to fix the topology of her head in maya.
3.JPG

After laying out her UVs I got to texure her head with a mixture of polypaint and photoshop. At this point I set up her hair as well with fibermesh.
4.JPG

I aslo textured her clothing and then imported everything into maya where I started setting up the materials (they still need more work though)

7.jpg

The hairsystem was also set up. Here are some test renders with and without the her hood
5.jpg
6.jpg

Now I just need to finish up texturing her other articles of clothing, and work on the light armor and other accessories. Will post those too