ZBrushCentral

Rodrigo Gonçalves - Works

Cartoon sketch 3D done with Zbrush. Concept art by Wang Dongliang. :slight_smile:

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Hi everyone!
Project done to study about 3D modeling for cinematics & 3D illustration. Sculpted and posed with Zbrush. Concept art by Danny Araya.

More info & breakdown images here!

rodrigo-goncalves-green-pose-low2.jpg






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Awesome.

NOICE! Bruce Timm would be proud :wink:

Love it… Very nice work on the Green Lantern.

incredible! good job Rodrigo

Thanks everyone! :slight_smile:

Sooooo good, love the stylization

Thanks blckgold! I’m glad you liked it! :slight_smile:

I’m having some fun modeling this little big guy. Orc warrior - fan art. :slight_smile:
Based on the awesome concept by Max Grecke.

A quick breakdown in how to apply transparency mask in Zbrush into a mesh. Might be useful for quick tests or preview some torn clothes in planes. :slight_smile:

Cool character :smiley: , always love to see new stuff from you :smiley:

Thanks Antone_m! I’m glad that you are liking it! :slight_smile:

Hey folks! Here is my latest project i did to study 3d game arts. I create the highpoly with Zbrush. :slight_smile:

Based on the awesome concept art of Max Grecke.

More info and breakdown images here

rodrigo-goncalves-orc-low-shot-low2.jpg




Nice work Rodrigo! Love seeing all the different texture layers and being able to rotate around inside Marmoset Viewer. :slight_smile:

-Steve

Looks great man.can you make a breakdown of how you make game-res ragged cloth pieces like you did on this character?? Thanks a lot.;):wink:

@sketchguy- Thanks Steve! Your work is awesome! :slight_smile:

@Diablo- Thanks man! Regarding game-res ragged cloth, it is just lowpoly planes with hand-painted texture (diffuse map) created from scratch, and also I use an alpha map (black white map also hand-painted) for transparent part to simulate the torn cloths.
It is a quite old technique for lowpoly but still useful. After I just duplicate the skirt geometry and flipped over the mesh to create some variation, also apply another shader to this duplicated mesh with a darker color.
Here a example, I use this same skirt low poly for the final lowpoly model later on.
http://rodrigopixel.com.br/images/3d/orc/orc_breakdown_mask.jpg

You also can check it out the model real-time in the 3D viewer, so you can rotate the model around and see how the lowpoly was made. Thanks! :slight_smile:
https://sketchfab.com/models/9f3f09a332294c4bafc8caef07a67cf0

thanks so much buddy.you rock.;):wink:

@Diablo - Thanks for the support! :slight_smile:

Cartoon sketch 3D I did with Zbrush based on the concept art by James Castillo (murfishart.com)

More info and sketches!

Time-lapse video! :slight_smile:
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