Cooooooool:D thanks for the time-lapse.
@Diablo - Thanks! I’m glad you liked!
Lovely sculpt and a cool technique for creating the shirt collar small_orange_diamond
@boozy floozie - Thanks! I’m glad that you liked!
Here a high-poly model done with zbrush, and I made a game-res version to study some PBR textures.
You can check the Real-time model here!
Based on the concept art of Nathan Gordon.
looking nice.I’m still struggling to learn PBR texturing.gonna texture my Orc that way.man it’s painful.& the worst part is that there’s no in depth tutorial.well at least it makes me practice hard.;)
@Diablo - Thanks! Here are the textures I used for this.
Once you know the basics of the traditional methods (diffuse+specular+gloss) is not that difficult to understand the PBR textures and setup the shaders for that matter.
Below are some useful links that might help you get started. I just would recommend create a small/simple project to study PBR textures before jump in a bigger/complex project. That way you can focus in learn first what you want without get bored quickly in long run.
* PBR (Physically-Based Rendering)
http://www.allegorithmic.com/pbr-guide
http://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
http://www.marmoset.co/toolbag/learn/pbr-conversion
https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit?pli=1
http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
http://i.imgur.com/d4XHV8E.png (PBR cheat sheet)
- Tutorial - PBR and Metals Technics
https://sketchfab.com/models/f7b627011efc4738b9fd3ae8c0e39f92
hehe.coooool.I really like his face.keep it up buddy.;)
killer works
Beat me too the Ryu, snooze you loose great job.
Thanks Likesyrup and Diablo! I’m glad you liked it!
you are playing very street fighter huahuahuahua very nice Rodrigo: Legal:
these are amazing. Love the style Rodrigo!
Thanks Jhon_Erick and LjSketch! I’m glad you liked it!
Marvin the Martian: Fan Art.
Fan Art project I’ve done to study about 3D modeling and texturing workflows for production. Digital sculpting and base texturing done with Zbrush!
Concept art by Warner Bros.
Penny - Bolt: 3D Fan Art.
A sketch I did with Zbrush to study and have some fun. Concept art by © Disney.
Nice works dude
Thanks Gilberto! I’m glad you liked!
Cartoon sketch to study some stylized proportions.
“Dragon Rider” WIP. Concept art by Jennifer Park.