ZBrushCentral

Rodrigo Gonçalves - Works

Cooooooool:D thanks for the time-lapse.:wink:

@Diablo - Thanks! I’m glad you liked! :slight_smile:

Lovely sculpt and a cool technique for creating the shirt collar :+1:small_orange_diamond:+1:

@boozy floozie - Thanks! I’m glad that you liked! :slight_smile:

Here a high-poly model done with zbrush, and I made a game-res version to study some PBR textures. :slight_smile:
You can check the Real-time model here!

Based on the concept art of Nathan Gordon.

prop-high.jpg

looking nice.I’m still struggling to learn PBR texturing.gonna texture my Orc that way.man it’s painful:confused:.& the worst part is that there’s no in depth tutorial.well at least it makes me practice hard.;):wink:

@Diablo - Thanks! Here are the textures I used for this.
Once you know the basics of the traditional methods (diffuse+specular+gloss) is not that difficult to understand the PBR textures and setup the shaders for that matter.
Below are some useful links that might help you get started. I just would recommend create a small/simple project to study PBR textures before jump in a bigger/complex project. That way you can focus in learn first what you want without get bored quickly in long run. :slight_smile:

* PBR (Physically-Based Rendering)
http://www.allegorithmic.com/pbr-guide
http://www.marmoset.co/toolbag/learn/pbr-theory
http://www.marmoset.co/toolbag/learn/pbr-practice
http://www.marmoset.co/toolbag/learn/pbr-conversion
https://docs.google.com/document/d/1Fb9_KgCo0noxROKN4iT8ntTbx913e-t4Wc2nMRWPzNk/edit?pli=1
http://blogs.unity3d.com/2015/02/18/working-with-physically-based-shading-a-practical-approach/
http://i.imgur.com/d4XHV8E.png (PBR cheat sheet)

Ryu - fan art. :slight_smile:


Based on the awesome concept art by Max Grecke.


hehe.coooool.I really like his face.keep it up buddy.;):wink:

killer works

Beat me too the Ryu, snooze you loose great job.

Thanks Likesyrup and Diablo! I’m glad you liked it! :slight_smile:

Akuma - fan art. :slight_smile:

Based on the awesome concept by Max Grecke:


you are playing very street fighter huahuahuahua very nice Rodrigo: Legal:

these are amazing. Love the style Rodrigo!

Thanks Jhon_Erick and LjSketch! I’m glad you liked it! :slight_smile:

Marvin the Martian: Fan Art.
Fan Art project I’ve done to study about 3D modeling and texturing workflows for production. Digital sculpting and base texturing done with Zbrush! :slight_smile:
Concept art by Warner Bros.

More info and images here!

Penny - Bolt: 3D Fan Art.
A sketch I did with Zbrush to study and have some fun. Concept art by © Disney. :slight_smile:


A woman face study I did with Zbrush. :slight_smile:

Nice works dude :wink:

Thanks Gilberto! I’m glad you liked! :slight_smile:

Cartoon sketch to study some stylized proportions. :slight_smile:

“Dragon Rider” WIP. Concept art by Jennifer Park.