Hey all,
This is the first time I’m posting some of my recent Zbrush work here on the forum Feel free to give critique if you’d like!
Cheers,
Stefan Groenewoud
High to Low poly concrete pillar (game-art):
Hey all,
This is the first time I’m posting some of my recent Zbrush work here on the forum Feel free to give critique if you’d like!
Cheers,
Stefan Groenewoud
High to Low poly concrete pillar (game-art):
Those are some awesome pouches, and I never thought I’d utter that sentence. Got any tips?
Hey, yeah I’ll briefly explain my workflow:
Basically what I did was create a rough shape (like 3 parts, main part, flap on the side, flap in de middle) for the pouch itself in Max. From there I extracted the smaller parts and started adding more details. The tools were all created (expect for the ribe keys) in Zbrush from a basic primitive and Dynamesh to get a better distribution of polies. The cables were done in Max from a spline with some tweaking, I rushed the asset a bit so I should’ve taken a bit more time to get those cables indeed right. The wear and tear was simply done with masking and claytubes brush and a custom IMM brush that has some fabric straws.
This alien bug looks yummy. I started wondering - what does it taste like, when fried with a lazer beam?:rolleyes:
the pockets and the utility bag looks amazing, well done with that !