Well, I was playing around with the double spherical blend material. In tying to make a good rock texture for various parts of a cave, I come up with a few materials that I though were just too cool to keep to myself…lol.
So here they are!
[img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1046369472cep.jpg[/img] :white_small_square:[Rock Materials1.zip](http://www2.zbrushcentral.com/zbc_uploads/user_file-1046370329ogk.zip) :white_small_square:[Rock Materials2.zip](http://www2.zbrushcentral.com/zbc_uploads/user_file-1046370511axc.zip)
Some Things to Note:
The samples above were drawn with a white color selected. So if the materials look a little plain…its because they are. So there are several things you can do to personalize these materials.
:large_orange_diamond: Play around with the material's Noise Amount, Noise Curve, and Noise Radius. :large_orange_diamond: Try adding a touch of Colorized Diffusion and Colorized Specular of your choice for even more variations. :large_orange_diamond: Don't forget that after you have the object snapshot to the canvas, painting color variations with the Simple Brush or Colorized Brush (RGB Only!) can make them look even more realistic. :large_orange_diamond: Have Fun!!! These are just suggestions but you know you can do whatever it is you want. ;)
On a final note, I have included the lighting Setup from the image above. I believe that high ambient settings in either materials or lights rob the image if certain details in overall tonal range. Try it out, see what I mean.