ZBrushCentral

Rock 1 ch

[ichigo-h-v2--_Layer 1.jpg](javascript:zb_insimg(‘229665’,‘ichigo-h-v2–_Layer 1.jpg’,1,0))

the last one looks like an arrancar. A hollow that gained shinigami poers !

This ones ichigo when he whent berzerk.:smiley:

Yeah I figured that its his second holofication form… when he was fighting Ulquiorra Cifer… That fight was epic !!! :slight_smile:

I had to Google that: it does resemble those characters.

Keep sculpting, you obviously enjoy it - and that’s what counts.

my take to that would be when we act in a good hamony with that being it may just be to our advantage,at a given moment thankyou its some food for
thought.

its been over 2 months since you posted any kind of work, which is by far enough time to have improved something…anything…

but i’m just not seeing it…

i could offer some more advice or ideas on how to improve but i’m just not seeing it being a worthwhile venture…

sorry but unless you get some kind of professional training, even just a tutorial dvd or something, i don’t see you progressing any further…because the “self help” method doesn’t seem to be working for you

mad nice hands man, glad you took the time to take them as far as you could before posting. i especially like the knuckles

Shockblade, if you are not going to take any advice( thats fine, its your choice ) from the members about what to do. I will simply say, use “makehuman” for your meshes at least. Take it for what you will.

oh…my…god! Here we go again.
Hey you made it, …no change, no improvement…at…all. At the beginning of …this I asked you to work on just one part of the body…
Just look at those hands, I mean, you must be able to see that these hands ar not looking like hands. I can only identify them because they seem to be on the right place.
I was really, really hoping…but…forget it.
Maybe its better to just tell you the usual stuff: “you rock dude, interesting modell, cooool knuckles, bla…and keep on rocking”

my two cents

[Mecha-art-bordelo-00001-0000--_image.jpg](javascript:zb_insimg(‘230548’,‘Mecha-art-bordelo-00001-0000–_image.jpg’,1,0)) This one i was doing as i was thinking of mahines again,other ideas whent through me as well.Figuring out how
to make something in different ways.For those who seek me doing more anotomy
base stuff i have something as well.

blue-viper-img1_001-2-3.jpg
In order to be on the safe side in posting its good to check how good is the
work thats displayed.Sometimes the erge is pressent to show steps till its
better.

Attachments

blue-viper-img2_line-strip.jpg

blaze-viper_close-up.jpg

I may see some flaws already dont knock me hard yet,il fix it.

I really learned a lot from this thread. I’m new to zBrush, so all the tips that everyone has been giving to Shockblade were not done in vain.

Shockblade, I can tell that you’re a very imaginative individual with a lot of ideas and creativity but not enough patience or skill. You have the drive, desire, and passion to be a great artist.

What you really need to do is teach yourself how to see things in an artistic way. Recognize highlights, shadows, perspective, proportions, shapes, lines, curves. Once you train your eyes to recognize when something doesn’t look right and know how to fix it, then you’ve improved.

You’re trying to learn how to run before you can crawl.

dude your not quite getting there yet, take in account that sculpting isnt something you do in 1 hour, it takes a lot of time and practise. dont be affraid to spend money on a wacom tablet or video tutorials, they can help a lot.

what also might be a good idea to get more familiar with 3ds max and begin with non anatomical models, with a real life object in mind like a car or motorcycle.
create the entire thing untill it looks exactly alike with textures and everything, then you know the process of finishing something complete.also do some rendering, that can also give you more artistical feeling for 3d.

and guys quit banging on this guy, i think his models arent that good but some forms can give ideas because of the weird forms. maybe you all should also look at it that way :wink:

cheers

hey man are u using a wacom tablet or just the mouse?

After reading all your older post, and this one, you have a really big problem with propotions. Not only human proportions, but you seem to have big difficulties to visualize and to observe 3D shapes.

You seem to be satisfied by your work, but please, open up your eyes. Take a mirror, and see where is the problem. Hips, hand, head … all the body.

In your public profile, you write :

“I am a good artist,very eficient at what i do im good at character designing vehicles and more.”

Sorry, but you are not a good artist, and not a really good designer.

A good artist cares of advices and works to be better and better. You are not making any progress. That’s the issue here.

If you want to see some really good artists, look at the top row and compare your work to it.

I’m probably going to take some flak for doing this, but I’ve uploaded a base mesh with this post that I made and use for starting models sometimes. The proportions are pretty much correct. The edge flow clean and sufficient enough to hold the detail needed to do a model of a human.

I’m wondering if a part of the large amount of problems that you are having is just starting from a poorly modeled base mesh.

Humor me (and probably a lot of people that have been following this thread) and start sculpting off of this model. And don’t mess with the size of the hands please. They are the correct size already.

The model is poly grouped for major body parts and UV mapped, although UV’s aren’t something you should be worrying about at this point.

See what you can do with it.

[BaseMesh.jpg]

nice basemesh! shockblade- please use it

nice base mesh brother.very good for sculpting shockblade must use this