Shockblade, if I were you, Iād focus more on getting my modelling solid at the base forms and less on starting up a game. You arenāt ready to make a game, or even a game design - you need to improve what youāre doing to a certain level before you can take the next step. Sometimes it takes years.
I noticed you have details on the character - clothes, armour plating, boots, etc. These are not helping you - subtract everything from the character and work on just the character. You can make subtools of everything else to focus on one at the time and add them to the character later; right now, theyāre getting in the way.
As for working with someone to create a game, you really need to improve what youāre doing first. Once you get good at modeling static figures, then you work towards modeling figures for animation, then you get good at animating low-poly models, then you work towards adding collision detection to animated models in a physics-controlled system like UDK, then you make a reel showing you have this ability. Then, and only then, will you have much success in getting programmers to work on a game with you.