ZBrushCentral

Robot part

Finally able to post work on the forum,
this is part of a robot I designed.
Thanks to Mahlikus The Black for the red material. :+1:
C&C welcome.
Base mesh in 3ds max, the rest in zbrush.
[red-part-front-view2.jpg]3ds-max-base-model.jpg

Attachments

back-view-2.jpg

red-part-bottomview2.jpg

That’s very cool man. What’s you’re technique? Stencils or Masks? Either one, how do you do it?

Glad you think it is cool.

To create this I did not use stencils or masks.
I used Adobe Illustrator combined with Photoshop to create alphas. I used screen shots of my model to help draw my alphas to the right scale and orientation. This way they fit perfectly for this “Robot Part”.

I found Adobe Illustrator really helpful in creating custom
alphas. I also like using its gradients.
I made small parts such as screw heads in Max or ZBrush. These were eventually to projected onto the model using projection master.

Very cool, I can’t wait to see it textured.

Ok, so once you have you’re alpha’s do you use them as a displacement or do you use the inflate function or what? Thanks.

…friend! :cool:

Jettatore- I will try to prepare something that explains how I did it, I use the alphas for displacement by using projection master.

cmurray- I’m just leaving this as a sculpt for now, but a textured version would be interesting. Maybe I’ll post more
parts of the robot sometime.

Frenchy Pilou- :+1: it does look kind of starwars like.

Hopefully when Zbrush 3 comes out I will beable to cut this Robot into more peices and assemble him in ZBrush
with more crisp detail. Maybe even to the billion polygonal level.