My work!
http://www.zbrushcentral.com/showthread.php?t=133440
update time, i feel like its almost there…
my problem was i was matching my zbrush sculpt to the picture instead of my rendered shot, which i think is why the eyes were too big (and based on that the mouth was too big)
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Also looks a bit like the chick who played Shannon in Lost. Nice work!
Hey robo I sent you a message as well. Could you please share with me the base mesh you used for Harrison Ford. Do you use the same base mesh for Aaron Rodgers and this girl? Also what is the grey material you use to sculpt with? I love your work. Keep it up! Thanks.
the basemesh was actually provided by XxDarkMessiahxX, and i’ve found it really great for what i do, here’s the link to his post
http://www.zbrushcentral.com/showpost.php?p=762845&postcount=158
and the material is just ‘MatCap Gray’
Thanks a lot. Also How did you model your clothing for hansolo? Did you use mesh extract or another program?
I made the base meshes for the clothes in 3d studio max and then imported them into brush for sculpting.
Hey robo I started to use that base mesh but im having issues with the eyes. When I work on the lower lids and smooth part of the eye sticks out. How do you model the eyes with this? Thanks.
Just to show you.
sometimes if you sculpt with too high of a z intensity it will pull 2 close layers of geometry together and then the smoothing is flattening the outer piece past the inner piece…
basically its just a case of taking it easy and not going to severe all at once…
One good thing to do when sculpting thin parts is to turn on backface masking, this will prevent you from sculpting on the other side.
Nice work here!
Crazy
oh yeah…or that…lol
Robo I appreciate all the help. Sorry for inundating your thread with questions. Thanks again!
No worries, happy to help
alright…update time
i decided my best bet for getting the eye size right was to make them the standard 2.4cm wide (why i hadn’t done this before i’m not sure, i’d been working on the head at like 75% size) and adjusted things from there…
it’s a long way from done but i’m confident that i can get there…
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I’m also trying to sort out how my final render will be set up, it’ll be similar to what i’ve done above but the head will be posed slightly and i might bring the camera back a bit…oh and she’ll have some clothes too…lol…
EDIT: i do have a better render on the go at the moment and will put it up when its done…
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looking really gd keep it coming!..
only thing that really stands out to me is the white part of the eye seems to have to much of a green shade to it… might just be me tho.
a better render
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aaand a few little tweaks here and there…
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its awesome fun in your wax dummy museum
or rather digital subsurface show whatever…
Skin still a bit waxy I take it?..lol