Amazing skin shader, pal ) What was the renderer and could you voice out the SSS Settings for the Community? )
The last picture reminds me a painting. Interesting way for subsurface. Nice sculpt in general.
Emmanuel.
for sure i’ll deal out the settings for the shader, but once I’m completely happy with it…plus its sort of set up to be specific to what i’m doing so i don’t know if it’d be repeatable…we’ll see…
update time
i’ve done a bit more tweaking and such and I feel like its almost there, need to put some eyelashes in still and i’m working on some new hair (hence why its not there…)
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[attach=253251]011.jpg[/attach]
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lovely face
@Framedworld: thanks!
small update, a first pass at some eyelashes, i think it really helps…also did a few different angles rather than just a front on…
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Very nice. I really like this. Hope to see her with some hair or a hat later on, to get a bit more of that complete female look. I wonder if you should try to work in some more warm tones into the eyes though? They’re a good natural base color now, I think, and quite full of life, but it feels as if there should be some red… maybe reflected from nearby skin or just internal vessels. The extreme DOF helps soften everything up a lot, will also be interesting to see if she maintains that sweet cuddly natural quality even when rendered more crisply.
thanks for the comments, i’ve had a go at some hair now, its a bit too straight and the placement doesn’t seem 100% but i’m happy with it so far…
i also added a bit of red to the eyes, although they have seemed a bit yellow to me, like her livers failing…lol…i’ll keep fiddling with it
also didn’t do as severe DOF this time
Edit: actually just looking at it again, I think the reason it looks weird is because I’ve not allowed her forehead to be big enough, so her face looks too big in relation to the hair…
it should be about the same distance from her eyebrows to her hairline as it is from the bottom of her nose to her eyebrows (well that’s what it seems to be from photos)
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I like your face, but one thing really stands out to me: No hair-part line. If you look at anyone (no matter how messy their hair) there is always a hair-part. About the only time you don’t see it is with wigs. I suggest you give her a hair-part. Also, I suggest you give some body to her hair. It looks like it is plastered to her head. As if she just washed it.
wonderful show of subsurface scattering here, this would be good for a pack of students to have a look at. some of the kids might not believe how real we can get digital images to look these days.
PS what program are you using, it looks a little like modo to me, am i right?
@LD: roger roger on the hair, I was just noticing that myself
@rouncer: thanks for the compliments, and it’s actually in max with vray and max’s hair+fur for the hair
i should have an update later today with some adjusted hair…
right, now that zbc is back up and running i have an update, i’ve stopped playing around with the hair for now (just using the poly stand in) and am continuing to work on the face…
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Pretty Gud work…all the best for final output
Wow. The poly wig actually looks a lot better than the previous strand rendering. Probably because it’s opaque and has much more volume/occlusion. She is very attractive in all these renderings, except for some reason on the bottom right profile shot. Can’t put my finger on it, but there’s something around the mouth/chin area that looks weird from this angle but not from the opposite side.
Also, what’s with the “scar” next to her nostril? Is that a flawed texture/photo projection of some sort?
I took a stab at tweaking the eyes a bit according to my earlier impulses, with altered colors and added shading: http://yfrog.com/n9eyescj (mostly neutral but fades sort of into reddish shadow under the lids and to the sides)
yep that was a texture misprojection that I forgot to paint out, I’ve since removed it…
thanks for the eye pic, the adjustments look great…now to see if I can replicate them…lol…
I’ll upload a new pic tomorrow (am lying in bed) but I did a few more slight face adjustments, I compressed her face on the y axis by about 1-2 percent, as I found when I did that to one of my renders the resemblance was closer…
and I think with the bottom right pic looking weird it could just be the lighting…or actually I think her jawline isn’t as straight as it is on the other side, there’s a sort of bulge near her chin…I’ll sort that out…
Could you double-check the placement of the eye on the left. It seems too high (it makes the face see off a little). I took a straight line and placed it under her nose- it was perfectly straight. I then raised the line up and the eye on the left eye was defiantly higher than the one on the right. The eyebrow was higher too - but I guess she could be making a facial gesture. Was that intentional?
I’m pretty sure that any deviations from perfect symmetry in digital sculpting are absolutely intentional, as you have to go out of your way to get such a result. Whether or not this particular look is favorable would be an artistic discussion. I can see what you mean now, and it bothers me a bit, but previously I only noted that the face was somewhat asymmetrical for the purpose of simulating real flaws and variations in human physiology. Shifting one eye and its socket is not part of any facial expression I know. Perhaps a bit exaggerated then, but she is still pretty so it can’t be way over the top. Definitely more interesting than a mirrored doll face. In my humble opinion. Maybe dial the displacement back by 20% and we’ll all be happy
there is a bit of a difference between her left and right eyes, and from what i’ve been able to find her right one (left side of the pic) is just a touch higher than her left, i might have pushed mine a little far and will bring it back a teency bit
this is one of the primary pics i used for feature placement, and the eyes are definitely not level and the sockets are shaped slightly different…
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thanks for getting me to double check it though or i might have left it as is…
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update time, i wasnt happy with the old poly hair, so I’ve set about making a new and improved wig for dianna, not finished yet but i’m liking the direction its going…
there’s been a few facial tweaks as well, around the mouth area mostly and i adjusted the eyes slightly as advised…
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The eye are lined up in that that photo, yet the line that connects the two eyes is oddly angled in the real picture. I think her eyes are way to big as well. The lips are too wide and the cheek area next to the nose is too defined. You might want to take a side by picture of the model, measure the real image with measurment lines between features, and correct and off measurments. This is for real close accuracy. Also keep in mind that the camera she is photograph with will distort her features, so its hard to have consistent accuracy with photos unless its the same camera lens length.
cheers for that womball, will do on all that. I was thinking that the eyes were too big as well but wasn’t sure…