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Robinson The Journey Art Dump

Robinson The Journey Art Dump

Hi Guys and Gals!
It’s been a long time not posting, so today, I’d like to share with you some of the work the character art team did for our last game “Robinson The Journey” for The PSVR.

But first, a little bit of making of information:
Zbrush was used for every character or creature in the game. Every wrinkle or secondary details were hand sculpted (with handmade micro height maps for surface noise used on skin details or scales).
Texturing was also started in ZBrush, and then finished in Mari or Photoshop.
We made use of a lot of masks (using the masking options in zbrush) to create all the textures for them.
My main goal was to use a pipeline (that was similar to the one I used on Ryse) to get the best quality we could in the time we had, while having a lot of fun. And boy it was fun doing it

The team is composed of Hugo Guerra, Alvaro Canizares
, Tony Work, Dima Gait and myself. We were supported by Chris Goodswen too who works on another project.
The main Concept artist for all the creatures was the great Ina Koos, and master Timur Mutsaev concepted Robin’s Suit. All under the art direction of the brilliant Pascal Eggert.

As a final note, I’d like to thank the team for being so awesome!

So here I’ll start with some shots, and the guys can jump in with theirs.

cheers
A

here is the trailer for the game

I’ll start with some Engine shot.
Here is the long Neck as we call him internally.

longneck_thumbnail.JPG



longneck_3.JPG

The “Trex” as he is known was originally started by Minchih Wang for return to Dinosaur Island.
I took over and redid the sculpting details, texturing and material setup. Hugo Guerra eventually added the horns and tinted the colors to be darker and more red for Robinson.
It was originaly a mixe of giganotosaurus and a Trex (thus the long arms).

trex_thumbnail.JPG




Attachments

next batch some flying Dino with some variations

quetza_thumbnail.JPGquetza.JPGquetza_3.JPGquetza_2.JPGquetzal_v1_resize.jpgquetzal_v2_resize.jpgquetzal_v3_resize.jpgquetzal_v4_resize.jpgquetzal_v5_resize.jpgquetzal_v6_resize.jpg

Attachments

quetza.JPG

quetza_3.JPG

quetza_2.JPG

quetzal_v1_resize.jpg

quetzal_v2_resize.jpg

quetzal_v3_resize.jpg

quetzal_v4_resize.jpg

quetzal_v5_resize.jpg

quetzal_v6_resize.jpg

Some Zbrush shots for the long neck part1

back_leg_comp3_clean_b_W.jpgback_leg_comp3_clean_a_W.jpgfront_leg_compW.jpgbody1W.jpgbody4W.jpgbody2_W.jpgbackt_leg_4w.jpgbackt_leg_2W.jpgbackt_leg_1W.jpgskull_sketch2_resize.jpg

Attachments

skull_sketch2_resize.jpg

body1W.jpg

back_leg_comp3_clean_b_W.jpg

front_leg_compW.jpg

body2_W.jpg

back_leg_comp3_clean_a_W.jpg

backt_leg_4w.jpg

body4W.jpg

backt_leg_2W.jpg

backt_leg_1W.jpg

last one for today… I messed up the order as there was with and without mud…o well never-mind.

skull_sketch2_resize_resize.jpghead6sssW.jpghead5sW.jpgfront_leg_comp2W.jpg

Attachments

front_leg_comp2W.jpg

head6sssW.jpg

head5sW.jpg

skull_sketch2_resize_resize.jpg

Stellar stellar work. By far, among the best dinosaur work I’ve seen, and there’s a wealth of excellent dino work out there. Texturing is just gorgeous, on everything. The forms are just beautiful. Looks like this may have taken ages to do. top row stuff !

Hi all, I’m Alvaro Canizares here is some of my contributions to this amazing project.
First I would like to thanks Abdenour Bachir for sharing his knowledge and supporting all of us. It’s been a pleasure to work close to Tony Work, Hugo Guerra, Dima Gait and the rest of the team involved in the game. Awesome artist and better persons :wink:

Robinson_pangolin.JPG

Attachments

Some more creatures here :wink:

crab_2.JPG

crab03.jpg

crab.jpg

https://www.youtube.com/watch?v=KViYmYvbJ4w

caterpillar03.jpg

caterpillar01.jpg

caterpillar02.jpg

https://www.youtube.com/watch?v=Ynqm6LWGbqU

riverfish_2.JPG

fish03.jpg

https://www.youtube.com/watch?v=j1_JLXfC-38

Attachments

crab03.jpg

crab.jpg

caterpillar03.jpg

caterpillar01.jpg

caterpillar02.jpg

riverfish_2.JPG

fish03.jpg

I’m here to join the party!

Big thanks to Abdenour Bachir for his teachings and guidance and to Tony Work, Álvaro Cañizares and Dima Gait for their awesome work, support, inspiration and all around great mood in the office.

I’ll start with Laika, the protagonist’s pet dino.

Everything but the zbrush shots were taken in-engine
Laika2.jpg

Hand sculpted wrinkles and detail
LaikaHi1.jpg
LaikaHi3.jpg
LaikaHi4.jpg
LaikaHi2.jpg

Laika1.jpg
laika_2.JPG

Newborn texture variation.
Laika4.jpglaika.JPGLaika3.jpg

Attachments

laika.JPG

Laika1.jpg

Laika2.jpg

laika_2.JPG

Laika3.jpg

Laika4.jpg

LaikaHi1.jpg

LaikaHi4.jpg

LaikaHi2.jpg

LaikaHi3.jpg

Some more creatures
Scorpy.JPG
Scorpy_2.JPG
Scorpy_3.JPG
scorpyHi1.jpg
scorpyHi2.jpg
snail_1.JPG
snail_3.JPG
Snail1.jpg
snailHi1.jpg
snailHi2.jpg

Attachments

scorpyHi1.jpg

scorpyHi2.jpg

snail_1.JPG

Snail1.jpg

snailHi1.jpg

snailHi2.jpg

Keepin’ em coming

Capreasaurus.JPG
capri3.jpg
capri4.jpg
capri5.jpg
CapriHi1.jpg
Diplo1.jpg
Diplo3.jpg
Diplocaulus_2.JPG
DiploHi1.jpg
DiploHi2.jpg

Attachments

Capreasaurus.JPG

capri3.jpg

capri4.jpg

capri5.jpg

CapriHi1.jpg

Diplo1.jpg

Diplo3.jpg

Diplocaulus_2.JPG

DiploHi1.jpg

DiploHi2.jpg

And finally the mole where I tried to use fibermesh to bake down fur to a normal map

mole.JPG
mole1.jpg
MoleHi.jpg

And to close my entries, a family picture of the little herbivore.

hugo-guerra-caprigroup.jpg

Attachments

mole.JPG

mole1.jpg

MoleHi.jpg

hugo-guerra-caprigroup.jpg

great job,

OMG, these are super awesome. Amazing works.

Amazing! Thanks for sharing.

Hi i’m one of the Robinson the Journey character team.
The Raptors Full details all by hand also texture all made by hand.
Special thanks my leader Abdenour shared great zbrush pipeline to us.
and very happy work with Alvaro Canizares, Hugo Guerra,Dima Gait and Pascal Eggert.
Finally Achieved with Cryengine !!!

Robinson_hero_character_raptor.JPG
Robinson_hero_character_raptor_tribe.JPG
Robinson_raptor_a_cryengine_body_1.JPG
Robinson_raptor_a_cryengine_face.JPG
Robinson_raptor_a_cryengine_body.JPG
Robinson_raptor_a_cryengine_feet.JPG
Robinson_raptor_a_cryengine_hand.JPG
Robinson_raptor_a_cryengine_fullbody.JPG
Robinson_raptor_a_cryengine_feather.JPG

Attachments

Robinson_hero_character_raptor.JPG

Robinson_hero_character_raptor_tribe.JPG

Robinson_raptor_a_cryengine_body.JPG

Robinson_raptor_a_cryengine_body_1.JPG

Robinson_raptor_a_cryengine_face.JPG

Robinson_raptor_a_cryengine_feather.JPG

Robinson_raptor_a_cryengine_feet.JPG

Robinson_raptor_a_cryengine_fullbody.JPG

Robinson_raptor_a_cryengine_hand.JPG

Beautiful works, congratulations!

the highres model

Attachments

Beautiful work man. Can you explain us how you did the skin details? The look great :smiley:

This looks insane!!!
damn!
So awesome
Congrats to all the team!

Amazing work!!