ZBrushCentral

Robin

Posting this again because the great folks running ZBrush central helped me recovering my old account. Thanks again, Matthew!

So… This is an old project I started many years ago and now had the time to polish and take it to completion in Unreal.

The original sketch was done all in ZBrush, now all the tweaking and adjustment, plus the skin detail and initial color pass was done in ZBrush as well. After that Substance Painter and Ornatrix were used for texture and hair.

All renders captured in real-time in ZBrush.

I hope you like it!

Robin_capture_01_low_a_crop

Robin_capture_01_low_a Robin_capture_01_low_b Robin_capture_01_low_c
high_poly_01 high_poly_02

high_poly_04
Robin_capture_07_low_a Robin_capture_07_low_b Robin_capture_07_low_c Robin_capture_02_low_a Robin_capture_02_low_b Robin_capture_02_low_c Robin_capture_03_low_a Robin_capture_03_low_b Robin_capture_03_low_c Robin_capture_05_low_a Robin_capture_05_low_b Robin_capture_05_low_c Robin_capture_06_low_a Robin_capture_06_low_b Robin_capture_06_low_c
hair_sheet hair_detail

4 Likes

Nice work!!

Nicely done! @Pedro_Toledo makes me want to see more of this character…I miss the rest of the body in a dynamic pose :joy:
Jaime

Really nice Pedro! I like the shaders! and I agree with Jaime keep going on her!!

Thanks, Felipe, Jaime and Arthur.
I hear you, I might continue this work eventually. At the moment I already started another one, but considering it took me so many years to finally take this head from sketch to proper topology and textures, maybe a few years from now you’ll see her body here :stuck_out_tongue:
This is the first time in my life that I’m between jobs, so I just want to enjoy the free time I’m getting between interviews to work on as many projects as possible so I can try things that I wasn’t able to do while employed. For this one it was about learning Ornatrix, hair shader in Unreal and deepening my knowledge of Substance Painter. On the current one I want to introduce some feathers and real-time translucent materials and VFX…
Just keep learning :slight_smile:
Thanks for your comments!