mhm… i thought i made it clear. 
there must be a way to do some sort of small details around a object.
but ok i write it again, and please read CAREFULLY.
i have a low poly model created in max and now i have divided and sculpted it within z-brush, it looks like a knight armor and has 2000000 polys. ok so far? 
now i have a piece of this armor (upper arm armor) where i need a few rings going around this steel armor with the same distance from eachother. i can not paint this with z-add because it´s a pain in the ass to get a straight line around the model. there must be a easyer way?
i think it´s not that difficult to understand what i want? the above pic is only a EXAMPLE to show how the rings should wrap around the armor. 
but ok here is a better example:
[img]http://www2.zbrushcentral.com/uploaded_from_zbc/200405/user_image-1083798283htj.jpg[/img]
<BLOCKQUOTE>quote:</font><HR> I'm sorry I do not understand why you want to do details like that on a model. <HR></BLOCKQUOTE>
why im doing this in zbrush?
because making encravings one the armor is much easyer with z-brush then doing this with max and i can use a displacement map later on my low poly model in max.