Uploading: JM_Bastion_1.png…
Hi everyone,
I wanted to share my latest character project. This was a personal project focused on building a realistic game-ready character while trying to push believable materials and strong forms.
The high poly was sculpted in ZBrush, with the final character prepared for real-time rendering in Unreal Engine 5.
This project was also a good exercise in planning modular components and maintaining clean topology for a game-ready asset.
Would love to hear what you all think, especially regarding the sculpt and forms!
You can also view it here on my Artstation, with some additional renders and videos:
Thanks for taking a look! 











