ZBrushCentral

Riging & animation Problems

Hi,

I want to ask if i will have any problems with the ringing of my model because i make it with a polysphere and not with Zspheres. Also the hands of my model are too close to the body, and i think is gonna be a problem at animation. Is there a way to fix this?(sorry for bad english)

Thanks

How you model is done is not relevant. Simply it is better to have subdivisions if you model has high poly count.
About the hands it depends how near they are. You always can select the geometry and use transposer to separate them.

It worked… I dint expect something so simple to work. It coused some littled deformations but its fixible. :slight_smile: