If I had already made a zshpere skeleton for my figure, but the zsphere is not one of the subtools, can I still reuse the skeleton to rig my skinned figure? I still have the original zsphere skeleton saved as a separate file. How would I go about doing this?
I haven’t tried it myself, but I think it’s possible:
- Select the ZSphere figure.
- Press Tool>Rigging>Select Mesh and choose your model.
- Make any necessary adjustments to the ZSphere positions.
- Press Tool>Rigging>Bind Mesh.
- Pose.