ZBrushCentral

Rigging/Transpose Master — lagging w/ model after binding. Help

I have a bit of a problem. I want to pose my character. I’m using transpose master, then T pose mesh option, etc. My NiGHTs model is at 8.224mil points. Then I bind the mesh. Then when I move a sphere there’s a 15-20 second delay. If I click the mouse during this phase sometimes ZBrush will just crash. Zremeshing ruins my detail and my polypaint.

ZBrush Document.png

ZSphere rigging can’t handle as high a poly count as that. You will need to use masking and the Transpose Line to pose the model:
http://docs.pixologic.com/user-guide/3d-modeling/posing-your-model/transpose/posing/

Alternatively use ZRemesher to create a low res mesh and then subdivide and project detail from the original.