Well I’m a complete noob when it comes to rigging. I just wanted my character to be posable, not exactly looking to animate him. For example, with this anatomy figure (not finished), each muscle is a separate mesh. Is there a way I can rig this and have the muscles follow the bones (skeleton part is not done by me, only muscles) the way they should?
What program can I use for rigging characters so that the muscles move correctly. It’s difficult to pose and make characters rotate shoulders, lift arms all the way up etc, just using zbrush. Any help would be greatly appreciated.
