ZBrushCentral

Rigging question (not necessarily in zbrush)

Well I’m a complete noob when it comes to rigging. I just wanted my character to be posable, not exactly looking to animate him. For example, with this anatomy figure (not finished), each muscle is a separate mesh. Is there a way I can rig this and have the muscles follow the bones (skeleton part is not done by me, only muscles) the way they should?

What program can I use for rigging characters so that the muscles move correctly. It’s difficult to pose and make characters rotate shoulders, lift arms all the way up etc, just using zbrush. Any help would be greatly appreciated.

Maya cMuscle. And 2 years to learn rigging.

You can use transpose master to pose . Create each muscle mesh as subtool, then use transpose master which enabes you to pose all the subtools together at lo res, and then transers those poses to hi res versions. Its the way to go, really. No need to go outside zbrush. Doing this in other apps involves skinning and rigging whihc takes much longer. THis is one if the great things about zb3.1.
It is perfect solution for what u want to do.