ZBrushCentral

Rigging Problem

I have to be doing something wrong because I’ve been successful in the past. I am attempting to rig a model with ZSpheres.

I have a ZSphere and select the mesh for rigging all is fine to that point. I select the ZSphere while in Move mode then go to Draw mode and click on a point on the mesh to draw a new ZSphere. It does not draw a ZSphere; the only way I can draw a ZSphere is to draw directly on the original ZSphere. In the past I have been able to click on the mesh and get new ZSpheres soI’ not sure what is going wrong.

I must be neglecting something but I can’t for the life of me figure it out. I have gone back over the rigging tutorials by Paul Gaboury but can’t find anything wrong with my procedure. Any help would be appreciated.

Make an armature (rig) to suit your needs. Go into the rigging panel and click Select Mesh, select your mesh then adjust as necessary, then when happy hit Bind Mesh.

Thanks Doug but I get that.

What I’m experiencing is a problem with the ZSpheres not being created when clicking on the mesh.

It seems now I can get it to work if once I select the mesh then toggle the transparency button then with symmetry mode on in the x axis and clicking on the mesh along the x plane only it will draw new ZSpheres; then it seems I can draw other new ZSpheres as expected by clicking on the mesh. It seems odd because when I select a mesh to rig, it opens transparent as expected, but the transparency button is not lit up. I have to toggle it though to get the correct behavior. I hope this description is clear.

Doing the above using Transpose Master and once posed and return to Mesh the model assumes the new pose. However when I move the Subdivisions back up I’m experiencing a very long delay then a crash. I’m going to restart my system to see if that helps.

Many of my models have started with an armature and by making an adaptive skin from it; Then refinement of model as far as that low poly ‘cage’ can go before dividing. Seems logical to me.

Click to turn on transparency then click to turn off ghost, now you will be able to create the rig by clicking on the mesh. Hope this helps.