Hi, I am doing something wrong, can;t figure out what…
I sculpted a model with 5 subdivision levels. I want to move arms, legs, head, ect., so I want to rigg the model with a zsphere skeleton. But after I have done this I loose detail/resolution. I’ll explain what I do;
1.I open the tool (my model) with 5 subdivision levels.
2. I lower the resolution to SDiv 1
3. I select a zsphere
4. In the rigging palette I select ‘Bind Mesh’ and I select my tool/model
5. I make the zsphere skeleton
6. I hit ‘Bind Mesh’ in the rigging palette and move my model.
7. I hit the ‘A’ button and I have my model. But in the low sub division level…
I want to move the model but end up with the high-res sub division results. I tried everything;
setting the ‘Density’ level in Adaptive skin palette to 5. This gives a higher resolution output, but calculated from sub division level 1… So gone are the details.
I tried rigging the model without lowering the subdivision level to 1, but keep it at 5. This is a nightmare, moving the model becomes extremely slow and results are not good.
What am I doing wrong. How can I rigg a tool, model it in low resolution, and end up with the high resolution results.
Thanks!
