ZBrushCentral

Rigging not copying detail

Hi guys,
I’m having trouble with my rigging, can’t find another thread that answers this. Basically following zbrush video guide on binding a mesh to a rig and then holding shift and previewing the adaptive skin. When I do this the higher resolution details will copy, but then when I unclick the preview button and move the rig, when I press the preview button again one of two things happens: If I hold down the shift key the model is shown in full detail, but the new pose is lost, ie it reverts. If I don’t hold down shift the pose is maintained, however the detail is not carried over. This is driving me crazy! I’ve tried every combination to get it to work, and clicking on the figure etc.
Can anyone help on this simple problem, thanks,

I don’t know what is causing this (I get the same issue) but I suggest that you try an alternative method of posing your high resolution model (make sure you have a back up!):

  1. When you have posed the model using the ZSphere rig, set the Tool>Adaptive Skin>Density slider to 1. This will correspond to the lowest subdivision level for your original model.
  2. Press ‘A’ to preview the mesh and then Tool>Adaptive Skin>Make Adaptive Skin.
  3. Select the new skinned version in the Tool palette (its name will begin ‘Skin_’) and export using the Tool>Export button.
  4. Select your original model and set at the lowest subdivision level. Import the file you exported at (3). The pose will be transferred and you can move to the top subdivision level.

HTH,

oooo, thanks for the workaround marcus. It’s working with that, although what a pain! how long did it take to work that one out? The original pose rig was working fine for a number of models up until a few days ago, so I don’t know exactly what the bug is. Zbrush is awesome, but there are a lot of bugs in it. I still struggle to get transpose master to work, often it just mutilates the mesh when posing all the subtools. I’ve resigned myself to sculpting the details directly onto the base mesh even for clothes etc. just for the ease of posing.

I’ve been wondering what life is like on other worlds… I mean, life with other computers. My mac is about 3 years old now, and I’ve 2 Gigs of ram. Zbrush runs decently enough, I’m just learning but I like to render tons of detail and I really want to pose my characters… ENTER THE RIGGING PROCESS… if I dare to rig my character at sub level 4 or up, the moment I click on a “chain” say an arm for example, my display commences an endless cycle of “corkscrewing” every last unfortunate polygon from the point of click out until my humanoid sculpt has more crinkles in it than the fourth dimension. Is this avoidable on stronger comps?