Hi there, hopefully someone may be able to help.
I created a simple model out of zSheres, sculpted and polypainted.
I then used the original zSpheres to create a rig and I have set up some basic motion in Layers and added this to the timeline… everything works.
However, since I used the low res mesh to animate with my rig I set the adaptive skin to the same subdivision level which transfers the sculpted details but the polypaint is missing. How do you go about getting the painted details across?
Chris