hi
Yesterday i rigged a model and tried to transfer the level of detail using the adaptive skin method.
I proceeded as follows:
- i create a zsphere, and select the mesh (in its lowest subdivision) from the rigging palette.
- i rig the model and then click «bind».
- i open the adaptive skin palette, match the density level to my model’s subdivision and then hold shift and press «preview». I am then presented with my detailed model.
- Then i hold shift again and also press «preview» once more. The detailed model disappears and i see the ghosted low res model with the rig.
- i start to alter the rig.
- In order to see the effect of the altered rig, i then press «preview» in the adaptive skin palette.
- No sculpted details are transferred.
Is there a method in zBrush that does transfer sculpted detail when using the rigging feature?
I am using 4r6 p2, an iMac with 16 gb ram.
Thanks a lot for your interest.
sincerely
theo