Hi all, first time poster to the forum;)
I have a sculpted model with subdivisions that is final detailed and uv’ed. I’ve exported it and baked it for high-res to low-res game work, and it works great.
Now, I’ve decided to try to pose the same model using a zsphere rig. I’ve done this a couple times to get the hang of it, and each time I’ve noticed that my carefully laid out uvs get wiped out when I do this.
Two Questions result from this problem:
- How do I rig a single subtool model with zspheres and keep the uv information?
- How do I then export the newly posed low-res model?
I will be most appreciative of any help!
Thanks
