ZBrushCentral

Rigged Mesh's detail doesn't transfer to Adaptive Skin?

I am working on a Zsphere rig for a hand. I’ve done the steps below:

  1. Sculpted hand with 4 Subdivisions. Set to Subdivision Level 1.

  2. Opened a new Zsphere and used Rigging > Select Mesh > Bind Mesh

  3. Created my Zsphere rig.

  4. Tested the rig, works well.

  5. Shift-Clicking Preview in Adaptive skin shows me my original Level 4 Detail (un-posed).

  6. When I click A or Preview (without Shift) it only Subdivides, doesn’t retail original sculpted information.

  7. If I pose it and use Shift-Preview shows my Level 4 detail shows up (but not posed).

Why doesn’t the Detail from my Level 4 Subdivision stay with the adaptive skin after using Shift-Preview? I’ve seen this work here on this video, but not when I attempt the same. It always reverts to a Level 4 without the original information.

How can I rig and pose my Low Poly Hand but retain my detail from my High Poly Mesh when I use Adaptive Skin?

Thanks for the assistance! :slight_smile:

If I follow your process exactly as you say, you are binding the mesh before to create the rig. But that is not the correct process from I know. You need to select the mesh, create the rig and only then you can create the pose. But while binding the mesh you can not edit the rig (for example adding new zspheres), only to create the pose. Trying to modify the rig in the binding stage will make you lose your work.

True, slight mix up. After using Select Mesh, I created the Zsphere Rig. Once finished, I tested it using Bind Mesh. After a quick pose I then used preview. That is where I can’t keep the full detail on the Preview mesh once posed.

Well, after very many attempts, I finally found out that by ‘Touching the Mesh’ during the Shift-Preview process, you have to modify the topology some way for it to be ‘Bound’ to the Zspheres permanently. I just used smooth a very tiny amount on the back of the hand and presto, the high resolution mesh is now bound when I click preview.

All the fuss over the interpretation of ‘touch the mesh’ :stuck_out_tongue: