I am working on a Zsphere rig for a hand. I’ve done the steps below:
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Sculpted hand with 4 Subdivisions. Set to Subdivision Level 1.
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Opened a new Zsphere and used Rigging > Select Mesh > Bind Mesh
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Created my Zsphere rig.
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Tested the rig, works well.
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Shift-Clicking Preview in Adaptive skin shows me my original Level 4 Detail (un-posed).
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When I click A or Preview (without Shift) it only Subdivides, doesn’t retail original sculpted information.
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If I pose it and use Shift-Preview shows my Level 4 detail shows up (but not posed).
Why doesn’t the Detail from my Level 4 Subdivision stay with the adaptive skin after using Shift-Preview? I’ve seen this work here on this video, but not when I attempt the same. It always reverts to a Level 4 without the original information.
How can I rig and pose my Low Poly Hand but retain my detail from my High Poly Mesh when I use Adaptive Skin?
Thanks for the assistance! 
