ZBrushCentral

Rig bones >boxes (3ds MAX export to Zbrush)

Hi all,

I have rencently seen this great Rig trick on the ZBsummit2015 videos. The artist uses MAx bones setup and
export these out as boxes. In Max you can display bones as boxes, but when exporting to obj.goz it still exports
them out as regular bones. Is there some special way you need to do this? Many thanks.

Try exporting from Max as FBX.