Hi ZBC,
(First post I know - Don’t know if you have an introduce yourself section)
I’ve only recently started using ZBrush for anything more than ZAPPLINK.
I have made a mesh and detailed it and transposed it; However I have noticed I’ve broken one of the feet in a transpose / masking error.
Is there an easy way to mask that section and return it to a previous state using some clever morph target type thing? Or is is possible to chop off the foot from a previous save and attach it to the transposed file?
Many thanks in advance.
- Kane Forrester
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