ZBrushCentral

Rettich Sketchbook

Hey everyone, been lurking for too long, decided to share some of the stuff I have been working on , on my own time, recently.

Feedback would be great :slight_smile:

Attachments

RETTICHOLDWOMAN.jpeg

alienwip.jpg

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333_max.jpg

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I really like your style and detail. The first pic is freakin’ awesome. Good job! :+1:small_orange_diamond:sunglasses:small_orange_diamond:+1:

Really cool stuff!
I love the last one, it really struck a cord with me :wink:
Good job man!

-Pedro, thank you very much, I call him the Peaceful Alien, I really like how serene and at peace he looks, im glad you like it! :slight_smile:

-Zber2, thank you! she is my student demo reel showpiece, its a mental ray render, but all of the detailing was done with zbrush, and displayed with normal/displacement maps

ladyytorso.jpgzombay.jpgLady_WIP2.jpgvagmouth2.jpg

All WIP’s, trying to post more often

Attachments

vagmouth.jpg

zombay.jpg

Lady_WIP.jpg

I’m digging the green guy in an abstract way, he is almost melting. I think you could work on him more but then again, I kinda like the flat shading and low resolution look. But he’s got a feeling about him. I’m no expert so I tend to not comment much.

I would put my name on them, even if they are work in progress.

Green dude; “Oh ****, i’m melting”…

But seriously, he’s nice, love him :smiley:

-Recorgasm , thank you , yeah he is still a WIP, thanks for the feedback :slight_smile:
VictorCS- hehe exactly! thank you

gonna do as many of these as I can each week

this took about 50 minutes , from a dynamesh cube - concept from Danny Williams.
lunchcrunch.jpg

TreeCat1.jpg823447_10151250866985764_1809513959_o.jpgGlassesMAn.jpg
https://vimeo.com/59551560

really nice sculpts rettich as usual! Thanks for sharing :wink:

both were done in one sitting each

981257_10151411204360764_1988877128_o.jpg

Mostly still blocking out everything, done some sculpting on the two heads, will keep posting as I make progress

WIP.jpg

some aliens done in zbrush/photoshop

Attachments

composite.jpg

Modelrender.jpg

FINALCOMP3paintover.jpg

FinalCOMP.jpg

lunchrunch.jpg

CRABMAN2.jpg

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Very cool work!

Hey everyone,
I recorded the start of this project, which explains how I created my basemesh.

[youtubehd]jPeoKv7-E8k[/youtubehd]

I also wanted to share the passes I render out of zbrush for the images above. I take these renders ( and some-times more materials just to have more fun stuff to play with ) into photoshop, and use a blend of painting, and photo manipulation to create the environment behind him, as well as add smaller details and further describe the shapes I was going for in this mesh. You can see the head completely changes from the mesh to my final image, as I ended up being unhappy with it.

I approach these meshes with the idea of taking them into photoshop so I am primarily thinking about my silhouette , more than creating a nice mesh. Which is why it is very rough. I am constantly decimating/dynameshing/zremeshing to be able to keep working with unlimited possibilities of detail .

For this project I used IMM brushes for the first time, which was an absolute blast! I cannot wait to make another model like this.

Hopefully this was helpful!

-Wornpixel