Hi everyone, I need a little help. And where better a place to ask.
I have retopo’d legs of a male and all is well. I then moved up to the torso and all is well. However the hands are my problem.
To make things easier I decided to hide everything but a hand as I would use the same hand, just mirror on the final stages. I then Delete hidden and save the hand out as a SubTool.
When I then select my ZSphere/Rigging/Select Mesh, which is the hand, the ZSphere is positions a long distance from the hand.
The issue is when scaling into the hand to begin retopo I can’t pan around (Rotate) the hand without it flying off the screen. I assume the scale, rotate, move are based around the parent ZSphere and that’s why I keep losing the hand.
Local doesn’t really help.
Please tell me what I’m doing wrong…
ZBrush Rocks