Hi,
the tool that I’m modeling (the final creation will be a statue, a human body with a rhino head), in the 2 photos you can see the torso, the first and the last (the 6th) subdivision level, I’m showing the torso only for keep things easier. I already did polypainting, extract all the maps that I need, diffuse, normal, etc.
The final output will be done in Cinema 4d or 3ds Max so I must export a high and low resolution tool version to bake the maps: I export a high resolution version trough decimation master then I must redrow the topology for my low resolution version.
Cuase it is my first time I’m a little confuse, what about redrowing the topology for my low resolution version? A topology that can be managed in a 3th party software, can support normal and the other maps, etc.
In the first photo my tool 1st subdivision level, can I use this as my final base low resolution version or not?
My 1st subdiv level in the first photo can stand the normal map, it can display normal map in the correct way or not , it has not enough resolutiuon? If not could you be so kind , generally speaking, explain to me why my 1st subdiv level it is not apropriate for the job and how the mesh must be done, how much definition I need, etc? Hoping I did make you understand, generally speaking I know how a human mesh must be drawn, what I dont understand is, in this particular case, how much definition I need in order to have my final low version that can stand the maps, etc? Colud you please explain generally, make an example trough a photo?
Thanks a lot!